Heroes, Inc.: Kryptgarden

kirinke said:
"There can be no freedom for anyone if the Twice damned gain dominance over Toril Namer." Alethia said severely, bringing her arms in front of her, mace in hand as she ignited the Nimbus of Light around her at the same time, the luminous white flames dancing over her skin in a eerie manner.

We cannot assure your freedom Namer. But we can grant your safety. We can deliver you to the Twice Damned enemies, the Lady Selune or the Lord Helm would be your best choice. In either of their hands, you would be safe from both Cronos and the rest of the Twice Damned. The decision of course is up to you. Naverone rumbled and Alethia's eyes went to glowing, lurid pinpricks of flames surrounded by white, which is in turn surrounded by inky blackness.

"At least in our hands, you will not suffer the delights of the Twice Damned dungeons or whatever it is they use." Alethia said dryly.

"No deal. To be delivered into the hands of Selune is to me a fate far worse than death. I'm afraid I must be going now."

His irises turn a glowing purple as in his true form, he opens his mouth further than it should be open, and you see his tounge divide into two. He begins speaking what is apparently a truename spall of some sort.
 

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"Silence him!", Shando shouts as he steps up to attack.

Stunning fist with flurry going for subdual.

Edit: Flurry: +20+20+20+15 (unarmed), Stunning fist DC 23, Damage 4d6+7+(2d6+1 if he is evil. If he is an evil outsider the +1 becomes +1d4)

Hawkeye
 
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Alethia leaps off her feet, and slams the butt of her mace upside the creature's head. (Subdual, intending to knock him out. If Shando's blow strikes first, she'll wait a split second to see if the Namer goes down.)
 

Dyria lept out of hiding, snapping at the creature with her whip dagger, focusing the magic within the ring gauntlet to avoid causing lethal damage

(Using Crack of Doom and doing subdual damage: +24/+24/+24/+19/+14, 1d6 + 16 + 1d6 electricity, Critical: 17-20/x2)
 

Falkus said:
Dyria lept out of hiding, snapping at the creature with her whip dagger, focusing the magic within the ring gauntlet to avoid causing lethal damage

(Using Crack of Doom and doing subdual damage: +24/+24/+24/+19/+14, 1d6 + 16 + 1d6 electricity, Critical: 17-20/x2)

OOC: I haven't seen this tried before under 3.Xe, so I need to ask: How do you use a burst or shocking weapon to cause nonlethal subdual damage? Is it possible to do that?

Hawkeye
 

DM_Matt said:
"No deal. To be delivered into the hands of Selune is to me a fate far worse than death. I'm afraid I must be going now."

His irises turn a glowing purple as in his true form, he opens his mouth further than it should be open, and you see his tounge divide into two. He begins speaking what is apparently a truename spall of some sort.

Murdock uses one of the quicken SLA abilities of his rod to dimension door right next to the Namer and devours any magic the creature tries to use.

OCC: Guys, I'm off on vacation for 1 week and don't know if I'll have internet access. In order not to slow the game down, please put Murdoch on autopilot. Thanks & cheers!
 

OOC: Actually, I was just copying my to hit and damage numbers from my character sheet, and I didn't really think about it at the time.
 

OOC: Timrin cast his Dispel Evil just before the Namer enter's the room. Lasts 7 rounds. +4 deflection bonus to AC until I choose to discharge it.

Timrin explodes forward at the moment the Namer starts casting and unloads a powerful smite attack aiming to subdue.

[sblock] readied action at the first sign of a threat, SMITE EVIL, Divine Might, Power Attack 5... +27 to hit; damage 2d6 + 11 + 15 smite + 10 power attack + 6 divine might + 2d6 holy +2d6 (if he is an outsider)[/sblock]

"By Helm! You will answer for your crimes!"

In round 2 (if necessary) [sblock]he will activate his boots of speed and make a full attack (still to subdue), first (2) attacks will be SMITES, Divine Might, Power Attack 5... +28/+28/+17/+12; damage 2d6 + 11 + 15 smite (first 2 attacks only) + 10 power attack + 6 divine might + 2d6 holy +2d6 (if he is an outsider)[/sblock]
 

(I suppose I waa vague on what Maggie's spell does exactly. The spell Trap the Soul gets a save and SR, so it does not have a very high chance of success. So instead she prepared a gem to trap the next soul released by a death in the immediate vacinity. For it to work, you have to kill him. His soul doesnt have the kind of crazy defenses his living body probably has.)
 


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