Heroes, Inc.: Kryptgarden


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OOC: My actions would remain the same, I would just do lethal damage. Just convert the -4 to hit penalty to extra power attack for a total of 9. I would do +8 more damage per hit.
 

frostrune said:
OOC: My actions would remain the same, I would just do lethal damage. Just convert the -4 to hit penalty to extra power attack for a total of 9. I would do +8 more damage per hit.

(I figure htat pretty much what everyone will do. BTW, your smites and all the energy/holy damage cant be done nonleathally anyway)
 

Alethia leaps to her feat, her body glowing both with the Nimbus and her own personal light, the mace in her hands glowing not with celestial radiance but with pure fire and energy. She slams the mace upside the creatures head with all of her strength.

[sblock]
Melee +15/+5 with magical bonuses.
+4 Holy Disruption Heavy Mace: 1d8 + magical bonus.... In addition
those who hit you take 1d6 fire dmg. Those you hit take 2d6 fire damage. A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of evil alignment. It bestows one negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. A weapon of disruption is the bane of all undead. Any undead creature struck in combat must succeed on a DC 14 Will save or be destroyed. [/sblock]
 

Alethia's surprise strike come before anyone, but her mace strikes an invisible barrier. The barrier becomes visible, bends, and sparks, but eventually does repel her mace.

Maggie and Aleena blast the creature with bolts of energy, one with fire and the other with cold, to be safe. Aleena's blast is distributed around the barrier, which continues to warp but remain strong. Maggie's bolt of fire bursts through the barrier and blasts a giant hole in the Namer's chest (save failed, sr penetrated, 15d6 empowered --> 23d6 +8 int from banesword gauntlet = 90dmg). He falls back a step, but regains his balance. Murdoch follows up with two more blasts of pure magical energy (EBlast and Quickened E-Blast). One is dissipated and absorbed by the shield, but the other bursts through, blasting a hole in the Namer's thigh. The Namer falls to his knees. Barnak conjures a hammer of holy force and hurls it at the Namer. While it briefly is stopped by his barrier, it bursts through, striking him in the forehead (55dmg). Blood and gore spray everywhere. Only a jaw, the glowing, magical part of his eye, and some connecting bone remain intact. His wounds leak black energy.

The Namer manages to speak his word anyway, and a planar rift appears in the center of the room. He limps towards it, underestminating the reach of Dyria's hidden whip. She strikes him around his good leg, wrapping the whip around the leg, then pulling. The Namer falls in front of the portal (AOO). Dyria whips him again, but it is deflected by his failing but still functioning barrier (Imp Trip). Dispite the near-destruction of his body, the Namer still seems to live, leaking energy. Dryia then gets her full set of attacks, but she seems to just be knocking off bits of body and increasing the energy leakage. It seems that the energy is keeping his alive.

(Shando, Fin, and Arundel can still act, then it goes back to the top oft he order)
 

OOC: What about Timrin? Didn't see his actions in there.

If Timrin can still act I would like to change my actions based on what has transpired. Timrin would try to use his DISPEL EVIL to bring down the gate. It automatically dispels any one enchantment or evil spell.
 

Shando activates his Nimbus of light and steps in to attack, thinking that the energy coming off of his body will somehow allow him to attack the other energy more effectively. He steps in to attack.

Flurry as above, with no stunning fist.

Hawkeye
 

frostrune said:
OOC: What about Timrin? Didn't see his actions in there.

If Timrin can still act I would like to change my actions based on what has transpired. Timrin would try to use his DISPEL EVIL to bring down the gate. It automatically dispels any one enchantment or evil spell.

Yeah, sorry, I forgot to mention him. He is up right after the Namer, my bad.
 

For the first time, the Nimbus around Alethia brightens, to a blinding radiance and her hair bleeds from an auburn to a silvery white, the color of the full moon. (Igniting holy radiance). It is hard to look at her clearly as she brings the mace down once again on the dark creature before her.
 

kirinke said:
For the first time, the Nimbus around Alethia brightens, to a blinding radiance and her hair bleeds from an auburn to a silvery white, the color of the full moon. (Igniting holy radiance). It is hard to look at her clearly as she brings the mace down once again on the dark creature before her.


OOC: Can you please be patient and wait for the rest of us to try to hit the thing first? :-p

Hawkeye
 

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