Corinth
First Post
The D&D community, on the whole, doesn't want to deal with politics, romance, real fear (i.e. effective horror) or large-scale warfare. It wants to explore places, fight skirmish scale battles, haul off the loot and level up; what role-playing there's to be had therein is to be confined to parley situations, (de)briefings at the start (end) of the adventure, and occassional Q&A sessions. In other words, a fantasy-themed action/adventure wargame--an unabashed power fantasy--and that's what D&D is at its heart.


