HEROES OF DYVERS CHAPTER 5

Tellerian Hawke

Defender of Oerth
Supplemental Info on How the Giants are Equipped

GM:
The following is some supplemental info that the party needs to consider, when deciding who and how to attack:

Chief Nosnra is wearing Silenced Drow Chain (Full Suit) and fights with a Runic Greatsword (obviously magical.)

Priestess Vulka is also wearing Silenced Drow Chain (Full Suit) and fights with a Runic Morningstar (obviously magical.)

Sub-Chief Darris is wearing Silver Bracers and a Golden Ring (probably magical.) He has no visible weapons.

Prince Delliak is also wearing Silenced Drow Chain (Full Suit) and fights with a Runic Morningstar (obviously magical.) He and Vulka look like twins.

The Stone Giant Elders are wearing Silenced Drow Chain (Full Suit) and fight with what look to be Masterwork Greatclubs.

The Ogre Guards, and the Hill Giants who have armor, are all wearing Drow-crafted, black, Splint Mail. The Ogre Guards and the Hill Giants who have weapons all look to be wielding Masterwork Greatswords.

The Hill Giant Guards and Commanders are all wearing Drow-crafted, black, Banded Mail.
 
Last edited:

log in or register to remove this ad

redraider629

Explorer
Thallok's first desire is to take out Nosnra, he thinks to himself how poetic it would be if Nosnra's death came at his blade. The thought excites him so much that he begins to move toward Nosnra, but then reality faces him. He realizes that would not be the best move for him or the party. He figures he will just have to wait until the opportunity arises, or perhaps one of his companions would beat him to killing the foul leader.

In somewhat frustration he begins to examine his options. "Out of all these attacks only one death, how frustrating, I must be smart about this." Thallok says, mostly to himself, but loud enough for those around him to hear. He then eyes Ogre # 7 and exclaims, "You will do just fine."

He approaches the Ogre and using the mountain hammer strike in hopes it will provide the extra damage needed to take down the ugly creature before him.

OOC:
first strike=21
Extra attack=24
damage if either hits
first=13
second=11
mountain hammer damage=3
Mountain hammer damage for second attack=10
 
Last edited:

Tellerian Hawke

Defender of Oerth
Thallok's Charge!

Thallok charges the Ogre Guard, calling upon his inner power to bring the wrath of The Stone Dragon down upon the Ogre's head!

GM:
Attack #1: (21) = Hit
Attack #2: (24) = Hit
Attack # 1 Damage: 10+3 = 13 pts.
Attack # 2 Damage: 14+10 = 24 pts.

Ogre #7: -8, Dying.


Thallok's charge catches the guard unawares, his first strike with his Falchion hitting the cretin in the lower abdomen, slicing from left to right; as the Ogre doubles over in extreme pain, Thallok's riposte rips through his collarbone, dropping him instantly. The Ogre slumps to the ground, where he begins to bleed out.

Current Positions of All Combatants:

00-Big-Battle-Map-Giant-Great-Hall-001f.png


LATHIR: It's Your Turn! What do you want to do?



[sblock=Initiative Order / DM Housekeeping]
Initiative Order:

Surprise Round:


Dewydd: 20a
Respen: 20b
Kleborn: 20c
Nelvandra: 20d
Tam-Tam: 19a
Sylvar / Celestial Bison: 19b
Thallok: 19c
Lathir: 17
Vale: 10


Following Round (1st Normal Round):

Respen: 25
Kleborn: 22
Nelvandra: 21
Dewydd: 20
Tam-Tam: 19a
Sylvar / Celestial Bison: 19b
Thallok: 19c
Priestess Vulka (W): 19d
Young Prince Delliak (CG): 19e
Lathir: 17a
Chief Nosnra (N): 17b
Elder Kanor (S1): 16a
Elder Kurok (S2): 16b
Elder Kragg (S3): 16c
Hill Giant Guests: 16d
Ogre Guards (All Except Chefs): 15
Tiny (DB): 13a
Hill Giant Commanders (1,2,3): 13b
Vale: 10
Ogre Chefs (1,2,3): 9
Sub-Chief Darris (SC): 2
Hill Giant Guards (4,5,6,7,22): 0 (DEAD LAST)


Ogre #6 = Dead
Ogre #7 = Dying (-8)
Tiny = Severely Wounded (72)
Nosnra = Severely Wounded (88)
Vulka = Moderately Wounded (88)
Delliak = Moderately Wounded (72)
Darris = Severely Wounded (72)
Elder Kanor= Severely Wounded (88)
H5 = Severely Wounded (88)
H6 = Severely Wounded (72)
H11 = Moderately Wounded (44)
H1 = Lightly Wounded (36)
[/sblock]
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Tam turns to Lathir:
"Lathir! You better come see this. Now!".
Unable to see Tam, but recognizing the voice, Lathir readily realizes that he must be hidden from view. He also recognizes the urgency in the voice. He takes off at a dead run toward the party, shifting to the form of a dire wolf even as he takes his first step.

Charging down the hallway at a speed only 4 legs could carry him, he rounds the corner to see the vastness of the enemy before him. A brief thought crosses his mind as he runs.
~I want these monsters to think I am one of their wolves. I sure hope my friends realize that I am not.~

Lathir / Wolf pauses for moment, just beside Tam as he gauges room, his tongue lolling out of his mouth, a vulpine grin upon the wolfish face.
OOC: Begining in the NW corner, stone spikes fill 11, 20' squares which immediately effects everyone from H3 - N and south through H21 - H19, except O5


[sblock=Hallway Map With Lathir's Current Position]
00-Big-Map-Giant-Hallway-001h.jpg
[/sblock]
 
Last edited by a moderator:

Tellerian Hawke

Defender of Oerth
Lathir's Timely Arrival!

Lathir reaches the corner, appearing as the largest Dire Wolf anyone has ever seen; the party's first thought is of panic, because of the fear of being flanked by the Wolves from the yard. But when the Wolf begins to yip, causing swirls of energy to form around its snout, everyone realizes that normal Dire Wolves aren't spellcasters; this must be Lathir!

GM:
Shifted form: Dire Lion, but for cosmetic effect, appearing as a Dire Wolf.


Lathir casts Spike Stones over more than half the area of the room! The stones of the cobblestone floor suddenly form into jagged spikes, springing upwards to skewer the unsuspecting Giants and their kin! The Giants yelp in surprise, as some of them suffer agonizing wounds to their lower legs!

GM:
Spike Stones DC: 20

Failed Saves:
Elder Kanor: (9) = Failed (4 Damage) (Half Move 24 Hrs)
Ogre #8: (7) = Failed (7 Damage) (Half Move 24 Hrs)
Hill Giants #2,3,4,5: (7) = Failed (5 Damage) (Half Move 24 Hrs)
Hill Giants #8,9,10,11,12: (13) = Failed (5 Damage) (Half Move Hrs)
Hill Giants #19,20: (6) = Failed (1 Damage) (Half Move 24 Hrs)
Tiny: (19) = Failed (1 Damage) (Half Move 24 Hrs)

Successful Saves:
(Still Moving At Half Speed, But Not With Leg Injuries):

Hill Giants #13,14,15,21,22: (20) = Made It (3 Damage)
Nosnra: (23) = Made It (3 Damage)
Delliak: (25) = Made It (6 Damage)



[sblock=Lathir's Spell Effect + Current Positions of All Combatants]
00-Big-Battle-Map-Giant-Great-Hall-001g2.png
[/sblock]


VALE: It's Your Turn! What do you do?




[sblock=Initiative Order / DM Housekeeping]
Initiative Order:

Surprise Round:


Dewydd: 20a
Respen: 20b
Kleborn: 20c
Nelvandra: 20d
Tam-Tam: 19a
Sylvar / Celestial Bison: 19b
Thallok: 19c
Lathir: 17
Vale: 10


Following Round (1st Normal Round):

Respen: 25
Kleborn: 22
Nelvandra: 21
Dewydd: 20
Tam-Tam: 19a
Sylvar / Celestial Bison: 19b
Thallok: 19c
Priestess Vulka (W): 19d
Young Prince Delliak (CG): 19e
Lathir: 17a
Chief Nosnra (N): 17b
Elder Kanor (S1): 16a
Elder Kurok (S2): 16b
Elder Kragg (S3): 16c
Hill Giant Guests: 16d
Ogre Guards (All Except Chefs): 15
Tiny (DB): 13a
Hill Giant Commanders (1,2,3): 13b
Vale: 10
Ogre Chefs (1,2,3): 9
Sub-Chief Darris (SC): 2
Hill Giant Guards (4,5,6,7,22): 0 (DEAD LAST)


Ogre #6 = Dead
Ogre #7 = Dying (-8)
Ogre #8 = Moderately Wounded (7) Half Move 24 Hrs
Tiny = Severely Wounded (73) Half Move 24 Hrs
Nosnra = Severely Wounded (91)
Vulka = Moderately Wounded (88)
Delliak = Moderately Wounded (78)
Darris = Severely Wounded (70)
Elder Kanor= Severely Wounded (92) Half Move 24 Hrs
H1 = Lightly Wounded (36)
H2 =Injured (5) Half Move 24 Hrs
H3 =Injured (5) Half Move 24 Hrs
H4 =Injured (5) Half Move 24 Hrs
H5 = Severely Wounded (93) Half Move 24 Hrs
H6 = Severely Wounded (72)
H8 =Injured (5) Half Move 24 Hrs
H9 =Injured (5) Half Move 24 Hrs
H10 =Injured (5) Half Move 24 Hrs
H11 = Moderately Wounded (49) Half Move 24 Hrs
H12 =Injured (5) Half Move 24 Hrs
H13 =Injured (3)
H14 =Injured (3)
H15 =Injured (3)
H19 =Injured (1) Half Move 24 Hrs
H20 =Injured (1) Half Move 24 Hrs
H21 =Injured (3)
H22 =Injured (3)
[/sblock]
 
Last edited:

Aust Thale

Adventurer
Vale Attacks Giants & Giantkin In Surprise Round

~ Val, if ye 'ave more surprises with your abilities, now is the time! ~

Vale is supremely relieved with Lathir's in his animal form begins casting his spell. Vale's battle experience screams at him to delay the giants as long as possible, thinning their ranks, limiting their charging, and if they must fight them straight up, do so where they can apply all their force to one narrow point.

He holds Val the Axe in his right hand, and moves his left hand quickly left to right, in a magic semi-circle, praying in dwarven, and applying the spell to spaces in the great room. He eyes the Priestess, mentally communicating with the Axe, ~ "Aye, I'd like to bury you in the middle of her face." ~ The stones in the floor change shape almost immediately, their edges becoming natural razor-edged caltrops. The affected giants and ogres howl with a mixture of surprise and rage. The giants' prisoners, hanging above the stones, are unaffected. The dwarven females begin cursing at their captors, jeering them and catcalling Vale and the other party members. ~ That's right, ladies. Don't suffer these filthy bastards. ~

He speaks loudly, hoping that his comrades can hear him, "Make yer hits count, and back up. Draw them to you."

OOC: Vale casts Spike Stones


[sblock=Vale's Spike Stones Locations]
Inked00-Big-Battle-Map-Giant-Great-Hall-001g2-Vale_2.jpg
[/sblock]
 

Aust Thale

Adventurer
Respen Attacks The Giants - Round 1

~ Now that I have your attention. ~

Respen sees Nel's and Kleborn's attacks against the giant in the northeastern-most corner, and he sense's Thallok's large presence coming behind him to attack the Ogre to his rear. He feels the divine magic from Lathir and Vale move past him like a bitter cold wind as the stones around him throughout the hall turn jagged and razor-like. The giants, in large part, reel from the magical attacks. A handful, though, at the head table, clearly intend to counterattack. He hears Vale speak instructions to move back, and before doing so, Respen eyes the priestess and her twin to her right, his left, the other side of Nosnra. His eyes narrow, he chooses his targets, and whispers an elven evocation nearly exactly like Nel's; so much so that Nel should recognize the spell, except there is something off about it. Something...dark, cold, and vicious. Respen releases the spell at several on the head table, including the Priestess Vulka, Chief Nosnra, Sub-Chief Daris, Elder Kurok, and Prince Delliak.

He looks straight into Vulka's eye so that she knows, even at that distance, that she will not consume this elf's ears. In fact, to her, it's almost as if...he is looking specifically at her...with hunger...? It's as if she is to be his meal. Her visage briefly becomes gaunt, pale, clammy. She looks and sees the others with a similar feeling and confused look. Respen smiles easily, as if he had just consumed a glass of wine. He turns and moves back into the corridor along the north wall by Sylvar, with purpose, but leaving the Priestess particularly with the feeling that she should consider carefully not following him. Not if she doesn't want to be a meal herself. Respen looks at Nel as he moves across from her location in the corridor. She sees the faintest hint of satisfaction on his face.

He communicates telepathically as she prepares to attack again, ~ "That should help."~

OOC: Magic Missile modified with Fell Drain metamagic feat; AustThale37 rolls repeat 5 1d4+1 = 4; 3; 3; 4; 3; DM please add any modifiers, if applicable
 

Tellerian Hawke

Defender of Oerth
Vale and Respen Double Team The Giants!

Vale said:
"...The affected giants and ogres howl with a mixture of surprise and rage. The giants' prisoners, hanging above the stones, are unaffected."

The prisoners, who are dangling about 4 feet off the ground by their chains, cry out anxiously as the spiky points tickle the bottoms of their feet; but indeed, Vale judged correctly, they are hanging high enough not to be affected by the spikes. The Giants and their kin, however, along with Elmer (the summoned Celestial Bison) are not so fortunate.

GM:
Vale's Spike Stones: DC: 21
Vulka, Kurok, Kragg, and Hill Giant #18 make their Reflex saves; all others fail.
Damage is noted in upkeep box, below.


The hapless creatures howl in agony, as spikes spring from the cobblestone floor, chewing their ankles, heels, and lower calves to ribbons.

Respen said:
"...His eyes narrow, he chooses his targets, and whispers an elven evocation nearly exactly like Nel's; so much so that Nel should recognize the spell, except there is something off about it. Something...dark, cold, and vicious. [...] Respen releases the spell at several on the head table, including the Priestess Vulka, Chief Nosnra, Sub-Chief Darris, Elder Kurok, and Prince Delliak."

GM:
Due to the feat, Practiced Spellcaster, Respen's caster level is 10th.
Fell Drain Magic Missile Effects: Damage = 4; 3; 3; 4; 3; To Vulka, Nosnra, Darris, Kurok, and Delliak, respectively.
The victims of Respen's spell all gain 1 negative level:
–1 on all skill checks and ability checks.
–1 on attack rolls and saving throws.
–5 hit points.
–1 effective level
(whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level). If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell.

Priestess Vulka loses her Poison spell.
Sub-Chief Darris loses his Fireball spell.


Each of the leaders that Respen targeted cry out in alarm, as they feel the negative energy course through them!

Priestess Vulka says, "Могутній Лол, будь ласка, допоможіть своїм вірним слугам!"

[sblock=If you speak Giant]
Priestess Vulka says, "Mighty Lolth, please help your loyal servant!"
[/sblock]

Both Priestess Vulka and Sub-Chief Darris wail in agony, as their most powerful spells leave their memory!

Current Positions of All Combatants:

00-Big-Battle-Map-Giant-Great-Hall-001g3.png

KLEBORN: It's your turn! What do you do?







[sblock=Initiative Order / DM Housekeeping]
Initiative Order:

1st Round:

Respen: 25
Kleborn: 22
Nelvandra: 21
Dewydd: 20
Tam-Tam: 19a
Sylvar / Celestial Bison: 19b
Thallok: 19c
Priestess Vulka (W): 19d
Young Prince Delliak (CG): 19e
Lathir: 17a
Chief Nosnra (N): 17b
Elder Kanor (S1): 16a
Elder Kurok (S2): 16b
Elder Kragg (S3): 16c
Hill Giant Guests: 16d
Ogre Guards (All Except Chefs): 15
Tiny (DB): 13a
Hill Giant Commanders (1,2,3): 13b
Vale: 10
Ogre Chefs (1,2,3): 9
Sub-Chief Darris (SC): 2
Hill Giant Guards (4,5,6,7,22): 0 (DEAD LAST)


Ogre Chef (#1) = Injured (4) Half Move 24 Hrs
Ogre Sous (#2) = Injured (1) Half Move 24 Hrs
Ogre Sous (#3) = Injured (1) Half Move 24 Hrs
Ogre #4 = Injured (3) Half Move 24 Hrs
Ogre #6 = Dead
Ogre #7 = Dying (-8)
Ogre #8 = Moderately Wounded (7) Half Move 24 Hrs
Tiny = Severely Wounded (73) Half Move 24 Hrs
Bison = Injured (4) = Half Move 24 Hrs
Nosnra = Severely Wounded (99) 1 Negative Level
Vulka = Moderately Wounded (100) 1 Negative Level
Delliak = Moderately Wounded (86) 1 Negative Level
Darris = Severely Wounded (83) Half Move 24 Hrs, 1 Negative Level
Elder Kanor (S1)= Severely Wounded (92) Half Move 24 Hrs
Elder Kurok (S2)= Injured (16) 1 Negative Level
Elder Kragg (S3)= Injured (3)
H1 = Lightly Wounded (37) Half Move 24 Hrs
H2 =Injured (5) Half Move 24 Hrs
H3 =Injured (5) Half Move 24 Hrs
H4 =Injured (5) Half Move 24 Hrs
H5 = Severely Wounded (93) Half Move 24 Hrs
H6 = Severely Wounded (74) Half Move 24 Hrs
H7 =Injured (6) Half Move 24 Hrs
H8 =Injured (5) Half Move 24 Hrs
H9 =Injured (5) Half Move 24 Hrs
H10 =Injured (5) Half Move 24 Hrs
H11 = Moderately Wounded (49) Half Move 24 Hrs
H12 =Injured (5) Half Move 24 Hrs
H13 =Injured (3)
H14 =Injured (3)
H15 =Injured (3)
H17 =Injured (5) Half Move 24 Hrs
H18 =Injured (8)
H19 =Injured (1) Half Move 24 Hrs
H20 =Injured (1) Half Move 24 Hrs
H21 =Injured (3)
H22 =Injured (3)
[/sblock]

[sblock=Remaining Durations of The Party's Buff Spells:]
This total is as of the First Round of combat:

Dewydd's Buffs:
Abjurant Armor [+8] 10 hours [6,000 Rounds] = 5,982 Rounds Remaining
Alter Self 50 minutes. [500 Rounds] = 482 Rounds Remaining
Shield [+8] 12 minutes. [120 Rounds] = 102 Rounds Remaining
Protection from Evil 10 minutes. [100 Rounds] = 82 Rounds Remaining
Blur 5 minutes. [50 Rounds] = 32 Rounds Remaining
Mirror Image 5 minutes. [50 Rounds] = 32 Rounds Remaining
Sheltered Vitality 6 minutes. [60 Rounds] = 58 Rounds Remaining

Interfaith Blessing (Everyone) 6 minutes. [60 Rounds] = 42 Rounds Remaining

Bull's Strength (Lathir) 11 Minutes. [110 Rounds] = 92 Rounds Remaining
Cat's Grace (Lathir) 11 Minutes. [110 Rounds] = 106 Rounds Remaining

Greater Invisibility (Tam) 11 Rounds. = 9 Rounds Remaining.
Haste (Everyone Except Tam & Lathir) 11 Rounds. = 9 Rounds Remaining

Shield (Nel) 4 Minutes. [40 Rounds] = 38 Rounds Remaining.
[/sblock]
 
Last edited:

redraider629

Explorer
Kleborn looks at the carnage before him and begins to laugh. He looks around the room and realizes with the spikes he must be careful. As he is examining his options he realizes that he can continue to dance with the giant just north of the door; the same one he struck earlier, and the one who he can tell is still a bit angry with him. Kleborn begins to move quickly, but with grace around the spikes. He easily makes it around the door, taking care not to get caught in the spikes. "That would hurt, I do believe. And I would very much like to keep the use of my legs" Kleborn says. He approaches the Giant and tells him "don't be angry my friend, this is only business. It will all be over soon." And with that he strikes the giant, and swiftly moves back to where he was standing in the hallway.

OOC:
Kleborn will use swift attack on Giant number 1
First attack=27
Haste attack=16 (doh)
Damage from first attack=16
 

Tellerian Hawke

Defender of Oerth
Kleborn and Nelvandra: A Well-Oiled Machine!

Kleborn dances in, being careful to avoid the spikes, and rips a chunk out of the Giant's right calf! The Giant howls in anger, as Kleborn slips back to his starting position at the head of the hallway!

GM:
The Hill Giant Commander (H#1) has now taken a total of 53 points of damage.


Nelvandra smiles wickedly at the giant, "Come closer, sweetheart. I promise it will be fun!"
Nelvandra repeats her previous incantation, and two more bolts of energy slam into the Giant!

GM:
Magic Missile damage: 2d4+2: 5 pts.
The Hill Giant Commander (H#1) has now taken a total of 58 points of damage.


The positions of all of the combatants has not changed.


DEWYDD: It's Your Turn! What do you do?



[sblock=Initiative Order / DM Housekeeping]
Initiative Order:

1st Round:

Respen: 25
Kleborn: 22
Nelvandra: 21
Dewydd: 20
Tam-Tam: 19a
Sylvar / Celestial Bison: 19b
Thallok: 19c
Priestess Vulka (W): 19d
Young Prince Delliak (CG): 19e
Lathir: 17a
Chief Nosnra (N): 17b
Elder Kanor (S1): 16a
Elder Kurok (S2): 16b
Elder Kragg (S3): 16c
Hill Giant Guests: 16d
Ogre Guards (All Except Chefs): 15
Tiny (DB): 13a
Hill Giant Commanders (1,2,3): 13b
Vale: 10
Ogre Chefs (1,2,3): 9
Sub-Chief Darris (SC): 2
Hill Giant Guards (4,5,6,7,22): 0 (DEAD LAST)


Ogre Chef (#1) = Injured (4) Half Move 24 Hrs
Ogre Sous (#2) = Injured (1) Half Move 24 Hrs
Ogre Sous (#3) = Injured (1) Half Move 24 Hrs
Ogre #4 = Injured (3) Half Move 24 Hrs
Ogre #6 = Dead
Ogre #7 = Dying (-8)
Ogre #8 = Moderately Wounded (7) Half Move 24 Hrs
Tiny = Severely Wounded (73) Half Move 24 Hrs
Bison = Injured (4) = Half Move 24 Hrs
Nosnra = Severely Wounded (99) 1 Negative Level
Vulka = Moderately Wounded (100) 1 Negative Level
Delliak = Moderately Wounded (86) 1 Negative Level
Darris = Severely Wounded (83) Half Move 24 Hrs, 1 Negative Level
Elder Kanor (S1)= Severely Wounded (92) Half Move 24 Hrs
Elder Kurok (S2)= Injured (16) 1 Negative Level
Elder Kragg (S3)= Injured (3)
H1 = Moderately Wounded (58) Half Move 24 Hrs
H2 =Injured (5) Half Move 24 Hrs
H3 =Injured (5) Half Move 24 Hrs
H4 =Injured (5) Half Move 24 Hrs
H5 = Severely Wounded (93) Half Move 24 Hrs
H6 = Severely Wounded (74) Half Move 24 Hrs
H7 =Injured (6) Half Move 24 Hrs
H8 =Injured (5) Half Move 24 Hrs
H9 =Injured (5) Half Move 24 Hrs
H10 =Injured (5) Half Move 24 Hrs
H11 = Moderately Wounded (49) Half Move 24 Hrs
H12 =Injured (5) Half Move 24 Hrs
H13 =Injured (3)
H14 =Injured (3)
H15 =Injured (3)
H17 =Injured (5) Half Move 24 Hrs
H18 =Injured (8)
H19 =Injured (1) Half Move 24 Hrs
H20 =Injured (1) Half Move 24 Hrs
H21 =Injured (3)
H22 =Injured (3)
[/sblock]
 
Last edited:

Remove ads

Top