Vale and Respen Double Team The Giants!
Vale said:
"...The affected giants and ogres howl with a mixture of surprise and rage. The giants' prisoners, hanging above the stones, are unaffected."
The prisoners, who are dangling about 4 feet off the ground by their chains, cry out anxiously as the spiky points tickle the bottoms of their feet; but indeed, Vale judged correctly, they are hanging high enough not to be affected by the spikes. The Giants and their kin, however, along with Elmer (the summoned Celestial Bison) are not so fortunate.
GM: |
Vale's Spike Stones: DC: 21
Vulka, Kurok, Kragg, and Hill Giant #18 make their Reflex saves; all others fail.
Damage is noted in upkeep box, below.
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The hapless creatures howl in agony, as spikes spring from the cobblestone floor, chewing their ankles, heels, and lower calves to ribbons.
Respen said:
"...His eyes narrow, he chooses his targets, and whispers an elven evocation nearly exactly like Nel's; so much so that Nel should recognize the spell, except there is something off about it. Something...dark, cold, and vicious. [...] Respen releases the spell at several on the head table, including the Priestess Vulka, Chief Nosnra, Sub-Chief Darris, Elder Kurok, and Prince Delliak."
GM: |
Due to the feat, Practiced Spellcaster, Respen's caster level is 10th.
Fell Drain Magic Missile Effects: Damage = 4; 3; 3; 4; 3; To Vulka, Nosnra, Darris, Kurok, and Delliak, respectively.
The victims of Respen's spell all gain 1 negative level:
–1 on all skill checks and ability checks.
–1 on attack rolls and saving throws.
–5 hit points.
–1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level). If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell.
Priestess Vulka loses her Poison spell.
Sub-Chief Darris loses his Fireball spell.
| |
Each of the leaders that Respen targeted cry out in alarm, as they feel the negative energy course through them!
Priestess Vulka says, "Могутній Лол, будь ласка, допоможіть своїм вірним слугам!"
[sblock=If you speak Giant]
Priestess Vulka says, "Mighty Lolth, please help your loyal servant!"
[/sblock]
Both Priestess Vulka and Sub-Chief Darris wail in agony, as their most powerful spells leave their memory!
Current Positions of All Combatants:
KLEBORN: It's your turn! What do you do?
[sblock=Initiative Order / DM Housekeeping]
Initiative Order:
1st Round:
Respen: 25
Kleborn: 22
Nelvandra: 21
Dewydd: 20
Tam-Tam: 19a
Sylvar / Celestial Bison: 19b
Thallok: 19c
Priestess Vulka (W): 19d
Young Prince Delliak (CG): 19e
Lathir: 17a
Chief Nosnra (N): 17b
Elder Kanor (S1): 16a
Elder Kurok (S2): 16b
Elder Kragg (S3): 16c
Hill Giant Guests: 16d
Ogre Guards (All Except Chefs): 15
Tiny (DB): 13a
Hill Giant Commanders (1,2,3): 13b
Vale: 10
Ogre Chefs (1,2,3): 9
Sub-Chief Darris (SC): 2
Hill Giant Guards (4,5,6,7,22): 0 (DEAD LAST)
Ogre Chef (#1) = Injured (4) Half Move 24 Hrs
Ogre Sous (#2) = Injured (1) Half Move 24 Hrs
Ogre Sous (#3) = Injured (1) Half Move 24 Hrs
Ogre #4 = Injured (3) Half Move 24 Hrs
Ogre #6 = Dead
Ogre #7 = Dying (-8)
Ogre #8 = Moderately Wounded (7) Half Move 24 Hrs
Tiny = Severely Wounded (73) Half Move 24 Hrs
Bison = Injured (4) = Half Move 24 Hrs
Nosnra = Severely Wounded (99) 1 Negative Level
Vulka = Moderately Wounded (100) 1 Negative Level
Delliak = Moderately Wounded (86) 1 Negative Level
Darris = Severely Wounded (83) Half Move 24 Hrs,
1 Negative Level
Elder Kanor (S1)= Severely Wounded (92) Half Move 24 Hrs
Elder Kurok (S2)= Injured (16) 1 Negative Level
Elder Kragg (S3)= Injured (3)
H1 = Lightly Wounded (37) Half Move 24 Hrs
H2 =Injured (5) Half Move 24 Hrs
H3 =Injured (5) Half Move 24 Hrs
H4 =Injured (5) Half Move 24 Hrs
H5 = Severely Wounded (93) Half Move 24 Hrs
H6 = Severely Wounded (74) Half Move 24 Hrs
H7 =Injured (6) Half Move 24 Hrs
H8 =Injured (5) Half Move 24 Hrs
H9 =Injured (5) Half Move 24 Hrs
H10 =Injured (5) Half Move 24 Hrs
H11 = Moderately Wounded (49) Half Move 24 Hrs
H12 =Injured (5) Half Move 24 Hrs
H13 =Injured (3)
H14 =Injured (3)
H15 =Injured (3)
H17 =Injured (5) Half Move 24 Hrs
H18 =Injured (8)
H19 =Injured (1) Half Move 24 Hrs
H20 =Injured (1) Half Move 24 Hrs
H21 =Injured (3)
H22 =Injured (3)
[/sblock]
[sblock=Remaining Durations of The Party's Buff Spells
This total is as of the First Round of combat:
Dewydd's Buffs:
Abjurant Armor [+8] 10 hours [6,000 Rounds] = 5,982 Rounds Remaining
Alter Self 50 minutes. [500 Rounds] = 482 Rounds Remaining
Shield [+8] 12 minutes. [120 Rounds] = 102 Rounds Remaining
Protection from Evil 10 minutes. [100 Rounds] = 82 Rounds Remaining
Blur 5 minutes. [50 Rounds] = 32 Rounds Remaining
Mirror Image 5 minutes. [50 Rounds] = 32 Rounds Remaining
Sheltered Vitality 6 minutes. [60 Rounds] = 58 Rounds Remaining
Interfaith Blessing (Everyone) 6 minutes. [60 Rounds] = 42 Rounds Remaining
Bull's Strength (Lathir) 11 Minutes. [110 Rounds] = 92 Rounds Remaining
Cat's Grace (Lathir) 11 Minutes. [110 Rounds] = 106 Rounds Remaining
Greater Invisibility (Tam) 11 Rounds. = 9 Rounds Remaining.
Haste (Everyone Except Tam & Lathir) 11 Rounds. = 9 Rounds Remaining
Shield (Nel) 4 Minutes. [40 Rounds] = 38 Rounds Remaining.
[/sblock]