And here we go... Still a bit of a WIP...but so close to done I figured I'd put it out there. Comments always welcome!
[sblock]Name: Alexandra "Alex" Percival Howard Rammikin the Third
Race: Human
Class/Level: Wizard 7 / Effigy Master 4
Gender: Female
Exp:
Desc: Slim and tall, with mouse brown hair cut in a short pageboy style, blue eyes staring out from behind wire spectacles, and wearing her usual vest, shirt and breeches, Alexandra can pass for a young boy, if a somewhat obnoxiously effeminate looking one. Her cheeks are a little round, with a thin pattering of freckles. Despite her impressive manual dexterity and sure fingers, she always LOOKS a bit awkward, as if she might trip over her own longish legs. Her glasses magnify her already naturally large eyes so that she seems to have an expression of perpetual amazement at everything she looks at. A leather satchel full of her magical supplies hangs over her right shoulder, and a pack over her left. Occasionally a beautiful blue-violet dragon can be seen poking its head out of the pack, or coiled up near or on Alex in one of its many naps.
Strength (STR) 8 0
Dexterity (DEX) 14 6
Constitution (CON) 14 6
Intelligence (INT) 22 10
Wisdom (WIS) 12 4
Charisma (CHA) 10 2
Alignment: Neutral Good
AC: 13 (10 + 2 Dex + 1 Deflection) Touch 13, Flatfoot 11
Hit Points: 51/51
Movement: 30'
Init: +2
Base Attack Bonus: +5
Melee Attack: +4
Ranged Attack: +7
Fort: +8
Reflex: +8
Will: +13
Race Abilities
Bonus feat
Bonus skills
Class Abilities:
Scribe Scroll
Familiar
Bonus feat
Craft Effigy (up to 14 HD)
Improve Effigy
Skills: 70
Concentration (Con) +16 (14 ranks +2 Con)
Craft (Alchemy) (Int) +17 (11 ranks +6 INt)
Craft (metalwork) (Int) +17 (11 ranks +6 Int)
Knowledge (arcana) (Int) +16 (10 ranks +6 Int)
Knowledge (architecture/engineering) (Int) +16 (10 ranks +6 Int)
Spellcraft (Int) +16 (10 ranks +6 Int)
Use Magic Device (Cha)(CC) +2 (2 ranks (4) + 0 Cha)
Languages - Common, Gnome, Dwarf, Giant
Feats
1 - Point Blank Shot
1 - Precise Shot
3 - Brew Potion
5B - Craft Wondrous Item
6 - Craft Wand
9 - Improved Familiar
Spellcasting (CL 10, Base DC 16+lvl)
Prepared
0 - 4
1 - 6
2 - 6
3 - 4
4 - 4
5 - 3
Spellbook
0 - Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1 - Mage Armor, Shield, Magic Missile, Repair Light Damage, Unseen servant, Identify, Grease, Ray of Enfeeblement, Feather Fall, Comprehend Languages, Endure Elements, Hold Portal, Alarm
2 - Bull's Strength, Cat's Grace, Scorching Ray, See Invisibility, Rope Trick, Darkvision, Knock, Mirror Image, Invisibility, Glitterdust, False Life, Repair Moderate Damage
3 - Dispel Magic, Magic Circle vs Evil, Lightning Bolt, Haste, Slow, Shrink Item, Wind Wall, Heroism, Stinking Cloud, Explosive Runes, Bands of Steel, Stony Grasp
4 - Arcane Eye, Resiliant Sphere, Black Tentacles, Dimension Door, Secure Shelter, Greater Invis, Mass Resist Energy, Repair Critical Damage, Orb of Force
5 - Telekinesis, Overland Flight, Teleport, Summon Monster V, Waves of Fatigue, Greater Blink, Cloudkill, Mage's Private Sanctum, Wall of Stone,
Money - 320gp 9sp
Spells
4500 (purchased at 50gp x spell level)
Weapons -
Magebolt +1, 2400
Armour -
Ring of Protection +1, 2,000
Gear -
Spell component bag, 5gp, 2lbs
Everburning torch, 110gp, 1lb
Acid flasks x2, 20gp, 2lbs
Alchemist's fire x2, 40gp, 2lbs
Sunrod, 2gp, 1lb
Smokestick, 20gp, .5lb
Bedroll, 1sp, 5lbs
Scroll cases x5, 5gp, 2.5lbs
Small bound journal, 5gp, 2lbs
Ink and pens, 10gp
Belt pouch, 1gp, .5lb
Tent, 10gp, 20lbs
Magic -
Blessed Book, 12500
Headband of Intellect +4, 16,000
Vest of Resistance +3, 9,000
Hat of Disguise, 1800
Handy Haversack, 2,000
Wand of Mage Armor 50/50, 750gp
Background:
None
Effigies:
Effigy CHUUL
Large Construct
Hit Dice: 12d10+30 (96 hp)
Initiative: +2
Speed: 30 ft. (6 squares), swim 20 ft.
Armor Class: 23 (–1 size, +2 Dex, +12 natural), touch 11, flat-footed 20
Base Attack/Grapple: +9/+20
Attack: Claw +17 melee (2d6+9)
Full Attack: 2 claws +17 melee (2d6+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Constrict 3d6+9, improved grab
Special Qualities: Construct traits, darkvision 60 ft., low light vision
Saves: Fort +6, Ref +8, Will +6
Abilities: Str 24, Dex 14, Con -, Int -, Wis 11, Cha 1
Skills: -
Feats: -
Cost: Market 29000. Creation: 14500, 960exp
Familiar:
PSEUDODRAGON
Tiny Dragon
Hit Dice: 2d12+2 (25 hp)
Initiative: +2
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Armor Class: 22 (+2 size, +2 Dex, +8 natural), touch 14, flat-footed 20
Base Attack/Grapple: +5/–3
Attack: Sting +9 melee (1d3–2 plus poison)
Full Attack: Sting +9 melee (1d3–2 plus poison) and bite +4 melee (1)
Space/Reach: 2-1/2 ft./0 ft. (5 ft. with tail)
Special Attacks: Poison
Special Qualities: Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft, Grant alertness, improved Evasion, share spells, empathic link, deliver touch spells, speak with master, speak with own kind
Saves: Fort +4, Ref +5, Will +10
Abilities: Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10
Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks)
Feats: Alertness, Weapon FinesseB[/sblock]
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