D&D 5E Heroes of Hydellor

Lord Twig

Adventurer
Mindra moves to the door and, after checking to make sure there aren't any surprises, opens it up to take a peak out into the hallway. Then, assuming no one is nearby, she will poke her head out and look towards the unexplored room to the north.
 

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KahlessNestor

Adventurer
Essess/Bredonshire/Cold Woods/Goblin Lair
30 Mother/6:38 AM
Weather: 70 F; No wind; Light rain
Round 0

Peeking through the door, Mindra can see the central portion of the large room at the end of the hall. A table made of cobbled together planks and broken masonry has been set up in the center of the room. The centerpiece is the large white cake she remembers being stolen from Bredon during the goblin raid, looking the worse for wear after a trek through the Cold Forest, lopsided and sprinkled with pine needles and small twigs. Elaborate candelabra on the table illuminated the room in dim light. Goblins passed across Mindra’s view occasionally, lugging various items of food onto the table, occasionally squabbling about a place setting or sneaking bits for themselves. From her vantage, Mindra can’t really see the two ends of the room.
[MENTION=5044]Charwoman Gene[/MENTION]
[MENTION=31754]Lord Twig[/MENTION]
[MENTION=15132]Steve Gorak[/MENTION]
[MENTION=6855204]tglassy[/MENTION]

[sblock=Rolls]
[/sblock]

[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing

The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]

[sblock=Status]
Coriana AC 15 13/15+8 thp
Mindra AC 15 19/19
Theremin AC 15 19/19

Sayine AC 15 14/14
Goblin 1 AC 15 7/7
Goblin 2 AC 15 7/7
[/sblock]

[sblock=Notes]

Initiative:
Player Average:

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light: Liam, Mindra, and Theremin darkvision 60.
[/sblock]
 

tglassy

Adventurer
Liam follows and peaks out the door, then looks back at the others. "Go in strong and take them out?"


Sent from my iPad using EN World
 

Steve Gorak

Adventurer
Liam follows and peaks out the door, then looks back at the others. "Go in strong and take them out?"


Sent from my iPad using EN World

Theremin nods his approval and whispers "let us be careful, there is a lady somewhere we still need to find". He readies his cross after scraching Sayine's neck to reassure her.

[sblock=ooc]@KahlessNestor, I haven't been tracking Theremin's bolt usage. Can we assume that he picks up the ones he uses and if damaged, he gets a caster to fix them using mending?[/sblock]
 

KahlessNestor

Adventurer
OOC: Do we have a caster with mending? Usually you can get half back. I'm not too worried. We can start tracking from now.

How do you guys want to approach? Currently you are unseen (hidden) in the door. Successful group stealth check could get you up to the entrance of the room without being seen if timed right (position of the two goblins will likely change). Or you can rush them now from the door and I will roll initiative. You have surprise right now, but could get closer with the stealth check.
 




KahlessNestor

Adventurer
Essess/Bredonshire/Cold Woods/Goblin Lair
30 Mother/6:39 AM
Weather: 70 F; No wind; Light rain
Round 1

The goblins didn’t seem to notice as the party positioned themselves in the hallway.

OOC: Combat opens. Party goes first, and goblins are Surprised and can’t act in Round 1.

[MENTION=5044]Charwoman Gene[/MENTION]
[MENTION=31754]Lord Twig[/MENTION]
[MENTION=15132]Steve Gorak[/MENTION]
[MENTION=6855204]tglassy[/MENTION]

[sblock=Rolls]
[/sblock]

[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing

The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]

[sblock=Status]
Coriana (+2) AC 15 13/15+8 thp
Liam (+2) AC 14 18/18
Mindra (+4) AC 15 19/19
Theremin (+5) AC 15 19/19
Sayine (+2) AC 15 14/14

Goblin 1 AC 15 7/7
Goblin 2 AC 15 7/7
???? 1 AC ?? ?/?
???? 2 AC ?? ?/?
[/sblock]

[sblock=Notes]

Initiative:
Player Average: 12.8
Enemy Average: 11

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light: Liam, Mindra, and Theremin darkvision 60.
[/sblock]
 

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