D&D 5E Heroes of Hydellor


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KahlessNestor

Adventurer
Unknown location/Tower
Seaday, Emperorweek, 2 Moon/12:24 PM
Weather: Chilly temps, light wind, light rain
Lighting: Dim to Dark: Disadvantage for Perception and Investigation unless you have a light source
Round 1.1


TOWER


Under the power of Theremin’s spell, the three rear kobolds fall to the ground, snoring, leaving only the wounded armored kobold still standing. He growled in anger until Mindra’s arrow caught him in the throat, sending him staggering against the wall.


OOC: Liam to go, and then Coriana, Sayine, and the kobold, if he’s still up.




DUNGEON


Beturea nodded to Owyn and pressed herself against the wall.


The door wasn’t locked, and they kobolds looked up with surprise as the door opened and the large human stood there.


OOC: That’s initiative. The kobolds are Surprised, so they can’t act the first round.


Initiative: 1D20+2 = [15]+2 = 17


[MENTION=5044]Charwoman Gene[/MENTION] [MENTION=31754]Lord Twig[/MENTION] [MENTION=15132]Steve Gorak[/MENTION] [MENTION=6855204]tglassy[/MENTION] [MENTION=6865745]gargoyleking[/MENTION]


[sblock=Rolls]
[/sblock]


[sblock=Maps]
Combat Map:
Player Overview Map:


[sblock=Status]
Coriana (+2) AC 15 24/24+5 thp PP 14
Liam (+2) AC 14 21/31 PP 14 Devil’s Sight
Mindra (+4) AC 15 14/35 PP 18 Darkvision
Owyn (+3) AC 19 36/36 PP 14
Theremin (+5) AC 15 13/27 PP 14 Darkvision
Sayine (+5) AC 15 8/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*


Engir (+2) AC 15 8/64 PP 11 Darkvision, Sunlight sensitivity
Kobold Inventor (+2) AC 12 13/13 Asleep PP 10 Darkvision, Sunlight sensitivity
Kobold 1 (+2) AC 12 8/8 Asleep PP 8 Darkvision, Sunlight sensitivity
Kobold 2 (+2) AC 12 4/4 Asleep PP 8 Darkvision, Sunlight sensitivity


Dungeon
Kobold A AC 12 6/6 PP 8 Darkvision, Sunlight sensitivity
Kobold B AC 12 6/6 PP 8 Darkvision, Sunlight sensitivity
Kobold C AC 12 4/4 PP 8 Darkvision, Sunlight sensitivity
[/sblock]


[sblock=Notes]
Survival:
Marching Order: Mindra, Coriana, Theremin (Sayine), Liam
Travel Pace: Normal
Travel activity: Mindra (watch), Coriana (map), Liam (watch), Theremin (watch), Sayine (watch)
Light: Dim light
[/sblock]


[sblock=Loot]
300 gp
[/sblock]
 


KahlessNestor

Adventurer
Unknown location/Tower
Seaday, Emperorweek, 2 Moon/12:24 PM
Weather: Chilly temps, light wind, light rain
Lighting: Dim to Dark: Disadvantage for Perception and Investigation unless you have a light source

DUNGEON


The kobold eeked and managed to flail out of the way of Owyn’s strike, the others too startled to respond yet.


OOC: Owyn’s initiative was higher than the kobolds’, so he can go again before them.




[MENTION=5044]Charwoman Gene[/MENTION] [MENTION=31754]Lord Twig[/MENTION] [MENTION=15132]Steve Gorak[/MENTION] [MENTION=6855204]tglassy[/MENTION] [MENTION=6865745]gargoyleking[/MENTION]


[sblock=Rolls]
[/sblock]


[sblock=Maps]
Combat Map:
Player Overview Map:


[sblock=Status]
Coriana (+2) AC 15 24/24+5 thp PP 14
Liam (+2) AC 14 21/31 PP 14 Devil’s Sight
Mindra (+4) AC 15 14/35 PP 18 Darkvision
Owyn (+3) AC 19 36/36 PP 14
Theremin (+5) AC 15 13/27 PP 14 Darkvision
Sayine (+5) AC 15 8/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*


Engir (+2) AC 15 8/64 PP 11 Darkvision, Sunlight sensitivity
Kobold Inventor (+2) AC 12 13/13 Asleep PP 10 Darkvision, Sunlight sensitivity
Kobold 1 (+2) AC 12 8/8 Asleep PP 8 Darkvision, Sunlight sensitivity
Kobold 2 (+2) AC 12 4/4 Asleep PP 8 Darkvision, Sunlight sensitivity


Dungeon
Kobold A AC 12 6/6 PP 8 Darkvision, Sunlight sensitivity
Kobold B AC 12 6/6 PP 8 Darkvision, Sunlight sensitivity
Kobold C AC 12 4/4 PP 8 Darkvision, Sunlight sensitivity
[/sblock]


[sblock=Notes]
Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:
[/sblock]


[sblock=Loot]
300 gp
[/sblock]
 

gargoyleking

Adventurer
The bar felt rather unwieldy in his hands. It pulled awkwardly against his swing and he frowned as he readjusted his grip to try again. Only to miss again as the bar caught against some piece of furniture.
 

KahlessNestor

Adventurer
Unknown location/Tower
Seaday, Emperorweek, 2 Moon/12:24 PM
Weather: Chilly temps, light wind, light rain
Lighting: Dim to Dark: Disadvantage for Perception and Investigation unless you have a light source
Round 1.1


TOWER


Under the power of Theremin’s spell, the three rear kobolds fall to the ground, snoring, leaving only the wounded armored kobold still standing. He growled in anger until Mindra’s arrow caught him in the throat, sending him staggering against the wall.


OOC: Liam to go, and then Coriana, Sayine, and the kobold, if he’s still up.




DUNGEON


Round 2.1


The kobolds recovered from their surprised scramble and yanked rusty and crude daggers from their belts, rushing at Owyn and slashing at him, trying to find a weakness in his armor, but though a couple scraped over his armor, nothing got through.


Dagger, pack tactics: 2D20.HIGH(1)+4 = [8, 4]+4 = 12
1D4+2 = [1]+2 = 3

Dagger, pack tactics: 2D20.HIGH(1)+4 = [14, 1]+4 = 18
1D4+2 = [4]+2 = 6

Dagger, pack tactics: 2D20.HIGH(1)+4 = [13, 4]+4 = 17
1D4+2 = [3]+2 = 5




[MENTION=5044]Charwoman Gene[/MENTION] [MENTION=31754]Lord Twig[/MENTION] [MENTION=15132]Steve Gorak[/MENTION] [MENTION=6855204]tglassy[/MENTION] [MENTION=6865745]gargoyleking[/MENTION]


[sblock=Rolls]
[/sblock]


[sblock=Maps]
Combat Map:
Player Overview Map:


[sblock=Status]
Coriana (+2) AC 15 24/24+5 thp PP 14
Liam (+2) AC 14 21/31 PP 14 Devil’s Sight
Mindra (+4) AC 15 14/35 PP 18 Darkvision
Owyn (+3) AC 19 36/36 PP 14
Theremin (+5) AC 15 13/27 PP 14 Darkvision
Sayine (+5) AC 15 8/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*


Engir (+2) AC 15 8/64 PP 11 Darkvision, Sunlight sensitivity
Kobold Inventor (+2) AC 12 13/13 Asleep PP 10 Darkvision, Sunlight sensitivity
Kobold 1 (+2) AC 12 8/8 Asleep PP 8 Darkvision, Sunlight sensitivity
Kobold 2 (+2) AC 12 4/4 Asleep PP 8 Darkvision, Sunlight sensitivity


Dungeon
Kobold A AC 12 6/6 PP 8 Darkvision, Sunlight sensitivity
Kobold B AC 12 6/6 PP 8 Darkvision, Sunlight sensitivity
Kobold C AC 12 4/4 PP 8 Darkvision, Sunlight sensitivity
[/sblock]


[sblock=Notes]
Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:
[/sblock]


[sblock=Loot]
300 gp
[/sblock]
 

gargoyleking

Adventurer
The blade had found a chink in his armor, though he did hos best to convince them that their weapons were usseless Galahad definitely felt a sting in his side. Now though, he finally felt like he'd found his balance with the unwieldy bar and when he swung it at the kobold who'd wounded him he felt it impact with 'something' at the very least.

"Hah! Take that you little thief!"

OOC: Greatclub: 1d20+6 15 1d8+4 9

Btw, Owyn's AC is calculated assuming he has his shield. I doubt they let him keep that. And even if they did, he could't use it while 2-hand wielding a 'greatclub'. That 18 actually hit. HP 30/36.
 

tglassy

Adventurer
OOC: I can’t see any maps, so assuming I can get into melee distance...


Liam, frustrated he couldn’t get his ritual done, strolled over to the armored Kobald and swung his staff like a baseball bat.

OOC: Had cast Shillelagh before.
[roll0]
[roll1]
 

KahlessNestor

Adventurer
Unknown location/Tower
Seaday, Emperorweek, 2 Moon/12:24 PM
Weather: Chilly temps, light wind, light rain
Lighting: Dim to Dark: Disadvantage for Perception and Investigation unless you have a light source
Round 1.1


TOWER


OOC: There wasn’t a map for this fight. Just theater of the mind. Yes, Liam could get within melee.



Liam’s staff swung out and connected with the armored kobold’s face, smashing it and sending the creature slumping to the stairs, dead. The spear clattered from his hands and the cold blue fire on the head went out.


OOC: Combat over in the tower, though you do have three sleeping kobolds who will awaken in a minute.





DUNGEON


Round 3 - Owyn is up


OOC: Ah, I didn’t catch the shield in the AC. Yeah, they would have taken that. Thanks for catching it.



The kobold Owyn struck went flying and hit the wall with a solid thud. His dagger clattered to the stones as his body slid down, leaving wet blood and brain on the wall.


The other kobolds shrieked with rage and redoubled their efforts to find a place to stab him with their stubby daggers. One of them managed to find that opening again while the other distracted Owyn, and the dagger found purchase in his flesh once more. (3 damage)


Dagger, pack tactics: 2D20.HIGH(1)+4 = [11, 8]+4 = 15
1D4+2 = [3]+2 = 5

Dagger, pack tactics: 2D20.HIGH(1)+4 = [14, 12]+4 = 18
1D4+2 = [1]+2 = 3








[MENTION=5044]Charwoman Gene[/MENTION] [MENTION=31754]Lord Twig[/MENTION] [MENTION=15132]Steve Gorak[/MENTION] [MENTION=6855204]tglassy[/MENTION] [MENTION=6865745]gargoyleking[/MENTION]


[sblock=Rolls]
[/sblock]


[sblock=Maps]
Combat Map:
Player Overview Map:


[sblock=Status]
Coriana (+2) AC 15 24/24+5 thp PP 14
Liam (+2) AC 14 21/31 PP 14 Devil’s Sight
Mindra (+4) AC 15 14/35 PP 18 Darkvision
Owyn (+3) AC 19 27/36 PP 14
Theremin (+5) AC 15 13/27 PP 14 Darkvision
Sayine (+5) AC 15 8/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*


Engir
Kobold Inventor (+2) AC 12 13/13 Asleep PP 10 Darkvision, Sunlight sensitivity
Kobold 1 (+2) AC 12 8/8 Asleep PP 8 Darkvision, Sunlight sensitivity
Kobold 2 (+2) AC 12 4/4 Asleep PP 8 Darkvision, Sunlight sensitivity


Dungeon
Kobold A AC 12 6/6 PP 8 Darkvision, Sunlight sensitivity
Kobold B AC 12 6/6 PP 8 Darkvision, Sunlight sensitivity
Kobold C AC 12 4/4 PP 8 Darkvision, Sunlight sensitivity
[/sblock]


[sblock=Notes]
Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:
[/sblock]


[sblock=Loot]
300 gp
[/sblock]
 

gargoyleking

Adventurer
Owyn winced as another dagger dug into the same wound. It wasn't a particularly deadly wound, but it hurt. As he brought the bar around again, Owyn watched the kobolds movements and did his best to adjust for them.

OOC: Greatclub: 1d20+6 9 1d8+4 11
Precision Attack: [roll0] bonus to hit after roll but before determining if hit.
 

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