KahlessNestor
Adventurer
Shadowfell/Bone Forest
Seaday, Emperorweek, 3 Moon, 897 AF/Time ????
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 0
The keelboat plied its way down the river, wrapped in the silence of Theremin’s ritual, guided by Mindra, and propelled by Owyn. While the strange sounds of the Bone Forest disappeared, the eerie quiet didn’t help anyone’s nerves much. It almost made it worse when they saw the flitting shadows in the trees, or when a sudden flight of bats or ravens swept across their path.
Crimsyn helped as she could, as well, pulling black cloth from her pack, wrapping weapons, boat accoutrements, anything to help silence what the spell didn’t cover.
Stealth: 1D20+6 = [1]+6 = 7
Adet helped Owyn in poling the boat.
Athletics: 1D20+3 = [15]+3 = 18
Beturea kept her eyes peeled for danger among the trees.
Perception: 1D20+1 = [13]+1 = 14
Sayine flew on ahead to scout, but soon came back. It was too scary!
Stealth: 1D20+7 = [1]+7 = 8
Deep into the forest, figures started to emerge from the trees, floating over the water. At first they seemed like cloaks, but then the party realized they were shapeless shadows as eight figures converged on the boat in eerie silence.
[OOC=Set up]Your boat uses the Keelboat stats and figure in Saltmarsh. It’s 60’ x 20’ with a 20x10 foot cabin aft and a ballista in the prow (+6 to hit; 3d10 piercing damage). There are 8 shadows about 20 feet away from the boat.
Characters edge out the shadows on initiative, so they go first.
Initiative:
Theremin 25
Adet 20
Sayine 14
Owyn 12
Shadows 10
Beturea 9
Mindra 7
Crimsyn 7
Coriana 5
[/OOC]
@Lord Twig
@Steve Gorak
@gargoyleking
@Charwoman Gene
Seaday, Emperorweek, 3 Moon, 897 AF/Time ????
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 0
The keelboat plied its way down the river, wrapped in the silence of Theremin’s ritual, guided by Mindra, and propelled by Owyn. While the strange sounds of the Bone Forest disappeared, the eerie quiet didn’t help anyone’s nerves much. It almost made it worse when they saw the flitting shadows in the trees, or when a sudden flight of bats or ravens swept across their path.
Crimsyn helped as she could, as well, pulling black cloth from her pack, wrapping weapons, boat accoutrements, anything to help silence what the spell didn’t cover.
Stealth: 1D20+6 = [1]+6 = 7
Adet helped Owyn in poling the boat.
Athletics: 1D20+3 = [15]+3 = 18
Beturea kept her eyes peeled for danger among the trees.
Perception: 1D20+1 = [13]+1 = 14
Sayine flew on ahead to scout, but soon came back. It was too scary!
Stealth: 1D20+7 = [1]+7 = 8
Deep into the forest, figures started to emerge from the trees, floating over the water. At first they seemed like cloaks, but then the party realized they were shapeless shadows as eight figures converged on the boat in eerie silence.
[OOC=Set up]Your boat uses the Keelboat stats and figure in Saltmarsh. It’s 60’ x 20’ with a 20x10 foot cabin aft and a ballista in the prow (+6 to hit; 3d10 piercing damage). There are 8 shadows about 20 feet away from the boat.
Characters edge out the shadows on initiative, so they go first.
Initiative:
Theremin 25
Adet 20
Sayine 14
Owyn 12
Shadows 10
Beturea 9
Mindra 7
Crimsyn 7
Coriana 5
[/OOC]
@Lord Twig
@Steve Gorak
@gargoyleking
@Charwoman Gene
Combat Map:
Player Overview Map:
Player Overview Map:
Coriana (+2) AC 15 31+8 thp/31 PP 14
Mindra (+4) AC 15 35+8 thp/35 PP 18 Darkvision
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision
Sayine (+5) AC 15 14+8 thp/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image
Beturea (+1) AC 15 14+8 thp/16 PP 12
Alet Caravon (+0) AC 16 24/24 PP 10 Darkvision
Crimsyn Ledet (+3) AC 15 22/22 PP 11 Darkvision
Shadow 1 (+2) AC 12 19/19 PP 10 Darkvision
Shadow 2 (+2) AC 12 23/23 PP 10 Darkvision
Shadow 3 (+2) AC 12 21/21 PP 10 Darkvision
Shadow 4 (+2) AC 12 16/16 PP 10 Darkvision
Shadow 5 (+2) AC 12 17/17 PP 10 Darkvision
Shadow 6 (+2) AC 12 21/21 PP 10 Darkvision
Shadow 7 (+2) AC 12 17/17 PP 10 Darkvision
Shadow 8 (+2) AC 12 18/18 PP 10 Darkvision
Mindra (+4) AC 15 35+8 thp/35 PP 18 Darkvision
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision
Sayine (+5) AC 15 14+8 thp/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image
Beturea (+1) AC 15 14+8 thp/16 PP 12
Alet Caravon (+0) AC 16 24/24 PP 10 Darkvision
Crimsyn Ledet (+3) AC 15 22/22 PP 11 Darkvision
Shadow 1 (+2) AC 12 19/19 PP 10 Darkvision
Shadow 2 (+2) AC 12 23/23 PP 10 Darkvision
Shadow 3 (+2) AC 12 21/21 PP 10 Darkvision
Shadow 4 (+2) AC 12 16/16 PP 10 Darkvision
Shadow 5 (+2) AC 12 17/17 PP 10 Darkvision
Shadow 6 (+2) AC 12 21/21 PP 10 Darkvision
Shadow 7 (+2) AC 12 17/17 PP 10 Darkvision
Shadow 8 (+2) AC 12 18/18 PP 10 Darkvision
Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:
Marching Order:
Travel Pace:
Travel activity:
Light:
300 gp
Magic spear (unidentified)
Magic spear (unidentified)