D&D 5E Heroes of Hydellor

KahlessNestor

Adventurer
Shadowfell/Bone Forest
Seaday, Emperorweek, 3 Moon, 897 AF/Time ????
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 0

The keelboat plied its way down the river, wrapped in the silence of Theremin’s ritual, guided by Mindra, and propelled by Owyn. While the strange sounds of the Bone Forest disappeared, the eerie quiet didn’t help anyone’s nerves much. It almost made it worse when they saw the flitting shadows in the trees, or when a sudden flight of bats or ravens swept across their path.

Crimsyn helped as she could, as well, pulling black cloth from her pack, wrapping weapons, boat accoutrements, anything to help silence what the spell didn’t cover.

Stealth: 1D20+6 = [1]+6 = 7

Adet helped Owyn in poling the boat.

Athletics: 1D20+3 = [15]+3 = 18

Beturea kept her eyes peeled for danger among the trees.

Perception: 1D20+1 = [13]+1 = 14

Sayine flew on ahead to scout, but soon came back. It was too scary!

Stealth: 1D20+7 = [1]+7 = 8

Deep into the forest, figures started to emerge from the trees, floating over the water. At first they seemed like cloaks, but then the party realized they were shapeless shadows as eight figures converged on the boat in eerie silence.

[OOC=Set up]Your boat uses the Keelboat stats and figure in Saltmarsh. It’s 60’ x 20’ with a 20x10 foot cabin aft and a ballista in the prow (+6 to hit; 3d10 piercing damage). There are 8 shadows about 20 feet away from the boat.

Characters edge out the shadows on initiative, so they go first.

Initiative:
Theremin 25
Adet 20
Sayine 14
Owyn 12
Shadows 10
Beturea 9
Mindra 7
Crimsyn 7
Coriana 5
[/OOC]

@Lord Twig
@Steve Gorak
@gargoyleking
@Charwoman Gene


Combat Map:
Player Overview Map:

Coriana (+2) AC 15 31+8 thp/31 PP 14
Mindra (+4) AC 15 35+8 thp/35 PP 18 Darkvision
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision

Sayine (+5) AC 15 14+8 thp/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image
Beturea (+1) AC 15 14+8 thp/16 PP 12
Alet Caravon (+0) AC 16 24/24 PP 10 Darkvision
Crimsyn Ledet (+3) AC 15 22/22 PP 11 Darkvision

Shadow 1 (+2) AC 12 19/19 PP 10 Darkvision
Shadow 2 (+2) AC 12 23/23 PP 10 Darkvision
Shadow 3 (+2) AC 12 21/21 PP 10 Darkvision
Shadow 4 (+2) AC 12 16/16 PP 10 Darkvision
Shadow 5 (+2) AC 12 17/17 PP 10 Darkvision
Shadow 6 (+2) AC 12 21/21 PP 10 Darkvision
Shadow 7 (+2) AC 12 17/17 PP 10 Darkvision
Shadow 8 (+2) AC 12 18/18 PP 10 Darkvision

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:

300 gp
Magic spear (unidentified)
 

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Steve Gorak

Adventurer
The silence and the ritual casting make Theremin hyper aware of his surroundings. He immediately notices the shadows approaching. He reacts quickly, and casts a spell he hopes will interfere with them.

OOC: Theremin stops concentring on silence, so hearing is back to normal. He then proceeds to cast Faerie fire on them. dex save dc 14 or they are affected (can’t become invisible and attacks have advantage against them)
 

gargoyleking

Adventurer
Not sure what these creatures were, Owyn went for his go-to strategy. Get in the way and attack. Drawing a javelin as he stood, the warrior moved to intepose himself before the nearest one or two of them and hurled his weapon.

Javelin: 1d20+5 22 1d6+3 6
Probably going to have to go without his shield for a round or two. Depending mainly on how effective this shot is.
 

KahlessNestor

Adventurer
Shadowfell/Bone Forest
Seaday, Emperorweek, 3 Moon, 897 AF/Time ????
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 1.2

Theremin’s faerie fire caught three of the shadows, setting them alight with glittering green and purple light.

Owyn threw a javelin at one of the shadows. It struck the creature squarely, but it didn’t seem to do as much damage as Owyn thought it should.

OOC: Mindra and Coriana left for Round 1 before the NPCs and villains.


[OOC=Set up]Your boat uses the Keelboat stats and figure in Saltmarsh. It’s 60’ x 20’ with a 20x10 foot cabin aft and a ballista in the prow (+6 to hit; 3d10 piercing damage). There are 8 shadows about 20 feet away from the boat.

Initiative:
Theremin 25
Adet 20
Sayine 14
Owyn 12
Shadows 10
Beturea 9
Mindra 7
Crimsyn 7
Coriana 5
[/OOC]

@Lord Twig
@Steve Gorak
@gargoyleking
@Charwoman Gene


Combat Map:
Player Overview Map:

Coriana (+2) AC 15 31+8 thp/31 PP 14
Mindra (+4) AC 15 35+8 thp/35 PP 18 Darkvision
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision

Sayine (+5) AC 15 14+8 thp/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image
Beturea (+1) AC 15 14+8 thp/16 PP 12
Alet Caravon (+0) AC 16 24/24 PP 10 Darkvision
Crimsyn Ledet (+3) AC 15 22/22 PP 11 Darkvision

Shadow 1 (+2) AC 12 19/19 PP 10 Darkvision, Faerie Fire
Shadow 2 (+2) AC 12 23/23 PP 10 Darkvision, Faerie Fire
Shadow 3 (+2) AC 12 21/21 PP 10 Darkvision
Shadow 4 (+2) AC 12 13/16 PP 10 Darkvision, Faerie Fire
Shadow 5 (+2) AC 12 17/17 PP 10 Darkvision
Shadow 6 (+2) AC 12 21/21 PP 10 Darkvision
Shadow 7 (+2) AC 12 17/17 PP 10 Darkvision
Shadow 8 (+2) AC 12 18/18 PP 10 Darkvision

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:

300 gp
Magic spear (unidentified)
 



Steve Gorak

Adventurer
Theremin says “Vile creatures, go back to the forest!”. His words linger, and resonate with magic towards the closest shadow.

he also moves closer to the ballista ammunition.

OOC: cast vicious mockery on the closest shadow. Wis save Dc 14 or 1 damage, and disadvantage on next attack roll
 


KahlessNestor

Adventurer
Shadowfell/Bone Forest
Seaday, Emperorweek, 3 Moon, 897 AF/Time ????
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 2

Theremin managed to get faerie fire settled on three of the shadows. Owyn and Mindra used that to their advantage, hitting one of the shadows, but their attacks didn’t seem to do as much damage as they should have.

Alet held out his hand. Three glowing white darts of magic flew from his hand. Two of them hit the shadow that the others had already struck. It shrieked in pain and dissipated into wispy streams of darkness. The other missile struck the next shadow, punching a small hole in its dark form.

Sayine whimpered and flew from Theremin’s shoulder. She cast a spell, and suddenly there were three more of her flying around.

Beturea readied her rapier. None of the shadows were in her range yet, but she would strike when she could.

Crimsyn twirled her spiked chain almost lazily. It seemed to almost glow with a black energy as she waited for the shadows to come in range.

The shadows surged toward the river boat. One of the glowing ones surged up to Alet, reaching out to touch him. It’s hand sank into his chest, and he grunted in pain as necrotic energy sapped his strength.

The second glowing shadow darted up to Mindra. It’s hand scraped across her face, feeling like the icy touch of death. She felt herself weaken as the necrotic energy drained her.

[OOC=Mindra]Mindra takes 6 necrotic damage, and her Strength score is reduced by 3 (to a -1 modifier).[/OOC]

Another shadow rushed at Alet, but this time he was able to dart under its touch.

A shadow launched itself at Crimsyn, who used her chain to entangle and redirect its arm to deflect it before it slipped free, and then she ducked under the attack of a second shadow.

One of the shadows rushed up behind Theremin, catching him by surprise, its black hand coming out through his chest as he felt his blood go cold.

[OOC=Theremin]Theremin takes 18 necrotic damage and his Strength score is reduced by 1.[/OOC]

The last shadow charged Beturea. The quavering woman held her ground, however, and with perfect form pierced it in the heart -- if it had a heart. Her rapier didn’t seem to do as much damage as it should have for such a strike. Beturea gasped silently as the shadow’s hand went through her throat, chilling the very air in her lungs.

PLAYERS ARE UP!

[OOC=Set up]Your boat uses the Keelboat stats and figure in Saltmarsh. It’s 60’ x 20’ with a 20x10 foot cabin aft and a ballista in the prow (+6 to hit; 3d10 piercing damage). There are 8 shadows about 20 feet away from the boat.

Initiative:
Theremin 25
Adet 20
Sayine 14
Owyn 12
Shadows 10
Beturea 9
Mindra 7
Crimsyn 7
Coriana 5
[/OOC]

@Lord Twig
@Steve Gorak
@gargoyleking
@Charwoman Gene


Combat Map:
Player Overview Map:

Coriana (+2) AC 15 31+8 thp/31 PP 14
Mindra (+4) AC 15 35+2 thp/35 PP 18 Darkvision; Str 9/12 (-1)
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision; Str 11/12

Sayine (+5) AC 15 14+8 thp/14 PP 13 Mirror Image (3, 10r), Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*
Beturea (+1) AC 15 10/16 PP 12 Ready Attack; Str 10/11
Alet Caravon (+0) AC 16 18/24 PP 10 Darkvision, 2/3 spell slots; Str 15/16
Crimsyn Ledet (+3) AC 15 22/22 PP 11 Darkvision Ready attack

Shadow 1 (+2) AC 12 19/19 PP 10 Darkvision, Faerie Fire 10r (engaged with Alet)
Shadow 2 (+2) AC 12 23/23 PP 10 Darkvision, Faerie Fire 10r (engaged with Mindra)
Shadow 3 (+2) AC 12 17/21 PP 10 Darkvision (engaged with Alet)
Shadow 4 (+2) AC 12 7/16 PP 10 Darkvision, Faerie Fire 10r
Shadow 5 (+2) AC 12 12/17 PP 10 Darkvision (engaged with Crimsyn)
Shadow 6 (+2) AC 12 21/21 PP 10 Darkvision (engaged with Crimsyn)
Shadow 7 (+2) AC 12 17/17 PP 10 Darkvision (engaged with Theremin)
Shadow 8 (+2) AC 12 12/18 PP 10 Darkvision (engaged with Beturea)

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:

300 gp
Magic spear (unidentified)
 

Lord Twig

Adventurer
Mindra lets out a gasp as the shadow reaches through her, but manages to slip away with a twirl as she retreated from the creature. Barely taking time to aim, she smoothly pulled and loosed another arrow which flew straight into the shadow threatening Beturea. She then continued to move, looking for some cover.

OOC: Mindra will use her reaction to Skirmish and move 15' away from the shadow that engaged her. She will then take a shot at the shadow engaged with Beturea.
Shortbow attack with sneak attack: 1D20+7 = [8]+7 = 15
1D6+5+2D6 = [5]+5+[1, 6] = 17


Not sure how well hiding will work against shadows, but Mindra will try. She will use her move action to move to some cover and her bonus action to hide.
Stealth roll: 1D20+9 = [15]+9 = 24
 

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