Not true. I really hate this statement.The thing is, a character who defends from the back and prevents hits to the party is better-known as a "Controller"![]()
The problem with temp HP is also the fact that if someone is at 0 HP it's not going to save their ass.
A necromancer, no. But a player who decides to play the leader to keep his fellow PCs alive...And why would a necromancer want to do that?![]()
I see what you're saying, but all a Mark is, is a debuff with a condition - "If you attack me, you're fine." At range, that is almost exactly the same as any other debuff, because attacking you becomes difficult. It's also why Shielding Swordmages are as much controllers as defenders - their mark is similar to an effect giving -2 to-hit and -x to damage.Not true. I really hate this statement.
The only way the controller prevents hits is 1) moving enemies around the battlefield, and 2) conditions/debuffs. The former doesn't prevent hits. It prevents OAs, and it slows down/eats up enemy movement, certainly, but it's not stopping the monster from charging. The latter has an impact because it eats up the enemy's round or actions, or makes it less likely to hit.
A Defender defends simply by saying "If you don't do what I say (in almost all cases: attack me), I'm going to punish you". A Shielding Swordmage is a back row defender because SMes can run away and still do their thing. A back row defender then would punish a target for not attacking him or a designated target.
A good example of this is the Shaman, whose pet can make OAs to enemies, and the shaman can funnel attacks through his spirit. So a back row defender would basically say "Hit my pet or else". And a ranged defender would say "Hit me, or hit someone I designate, Or Else".
A better destinction than a Controller than being a Back Ranks Defender is that a Defender is a reactive Controller - controlling by the threat of attack or controlling when responding to an enemy. Controllers do less as immediate interrupts, but are pro-active in doing something to a target that thus limits their options (daze, immobilize, etc).
I mean if we can have a melee controller (Druid), then a ranged defender isn't all that unreasonable, and it's just a matter of time before that class pops up.
Except that difficulty can very well be part of being the defender. They could target ranged artillery/controllers, and thus you two trade shots across the field (and eat the conditions/AoE that would be going at your party). Or they could be melee monsters, at which point they are forced to close in To You. Point being that if you can Mark and Effect them at a distance, then you're a ranged defender.I see what you're saying, but all a Mark is, is a debuff with a condition - "If you attack me, you're fine." At range, that is almost exactly the same as any other debuff, because attacking you becomes difficult.
If they're attacking your pet that you're forcing them to beat on, though, that's quite different.If you're forcing an enemy to attack someone other than you, I don't necessarily see that as very defender-y at all. No moreso than any other debuff, anyway
So that would make Swordmages ranged defenders? I can see some argument for that, yeah. I also think Shielding Swordmages have a crazy-powerful mark for that reason, though.Except that difficulty can very well be part of being the defender. They could target ranged artillery/controllers, and thus you two trade shots across the field (and eat the conditions/AoE that would be going at your party). Or they could be melee monsters, at which point they are forced to close in To You. Point being that if you can Mark and Effect them at a distance, then you're a ranged defender.
True - but I still think a summon would fall under the aegis of the controller, given that you're creating something new on the battlefield which is influencing its flow and controlling a zone of monsters.If they're attacking your pet that you're forcing them to beat on, though, that's quite different.
Less a summons and more a Shaman's Spirit Companion. Unless you're calling the Shaman a controller because they have a "Summoned" creature?True - but I still think a summon would fall under the aegis of the controller, given that you're creating something new on the battlefield which is influencing its flow and controlling a zone of monsters.