SpellObjectEnthusiast
Adventurer
Except that ~20 of the encounters in KotB explicitly tell the GM to attack the party immediately...here is no stipulation of monsters always attacking, except in specific cases such as zombies.
Gary's instructions in this adventure do go directly against the best-practice wisdom of using reaction rolls and letting players negotiate and not get immediately betrayed
KotB works best when you ignore all of the bad advice contained inside, which brings me back to my original point: you're only going to get a great adventure out of it if your DM does a ton of extra work and basically rewrites the whole thing.