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Heroes of the Day [Dawnforge] Part 1: Attack in Ebernath!

scranford

Explorer
Tervelyn - Dawn Elf, Duskblade

Flinching at the wound inflicted by the frogman. Tervelyn looks about for a target to unleash his fury on. Now fully immersed in both the Dawn Dance, and the Dance of the Endless journey. He will attack with arrows until fully engaged then draw his famous Courtblade and commit Havoc.

If he can get a clear line of sight to the spellcasting enemy. Thats where he will send his arrows. If not he will aim at any threatning to overrun an ally.
 
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Guest 11456

Guest
Ellawyn, female gnome shaman & Molly, female wolf

Molly tries to bite the creature again. Ella glances to the left and right trying to determine where the greater concentration of frogmen are. The she casts her spell toward what she feels is the best area for the effect.

OOC: Molly's attack: 12. Ellawyn casts entangle, trying to get as many of the frogmen attacking others. She wishes to get as many of the frogmen as possible. Entangle: range 600 ft, area 40 ft radius, duration 5 minutes (D), Reflex save DC 18.
 
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Starman

Adventurer
There doesn't seem to be any coordination to the frogmen's attack, buy Ellawyn does see a group of four of them about fifty feet to the north that she could catch. The spell goes off and grasses and trees from nearby gardens sprout up and wrap themselves around the creatures. One of them manages to avoid entanglement, though. Ellawyn also notices that most of the frogmen are very pale gray or white in color, which from her experience indicates that they are very scared of something.

Molly attacks the frogman next to her again, but it stays out of the way of her powerful jaws. The wolf barely manages to avoid getting stuck in the slime coating the body of the frog creature.

The frogman in combat with Molly makes a few stabs at her, but they are all ineffectual. The one that had attacked Tervelyn turns its attention to Kellix, but the tiefling easily dodges its spear. You all begin to notice the smell of rotting fish.

Targ continues to be dazed and unable to take action.

Kellix counterattacks the frog creature in melee with him. It seems clumsy next to the tiefling as he places a few neat thrusts into its torso dropping it to the ground, dead.

Tervelyn fires two arrows at the disgusting woman in rapid succession. The first flies past her head while the second embeds itself in her arm. She grunts and cackles nervously.

S'sebek becomes calm and then begins to grow in size, growing even larger than the mighty Targ.

The disgusting woman digs her terrible claws into Chiv who was prone in the gondola, heaving up his stomach. Blood spurts into the air and he appears to be dead.

Only one frog creature, the one attacking Molly, is left within thirty feet of the group. There are four about fifty feet north of the group caught up in Ellawyn's spell. There are several beyond that. South, you see several more attacking people. A few have begun to fight back and a few frogmen are with the townspeople amongst the dead. The disgusting woman is bleeding quite freely and is within thirty feet of everyone except Tervelyn who is about forty-five feet away. Attacking her requires getting into the water or attacking from the boat which would require a balance check to stay upright.
 


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Guest 11456

Guest
Ellawyn, female gnome shaman & Molly, female wolf

Ella looks to the sky as she casts her next spell. Upon completion of the spell she calls down a bolt of lightning upon the woman. Meanwhile Molly bites once more at the frogman and this time connects.

OOC: Ellawyn casts call lightning: range 150 ft, duration 5 minutes, 5 total bolts, Reflex save DC 20 for half, 3d6 14 damage or 3d10 19 damage if in storm conditions (either clouds and wind or hot and cloudy conditions might apply here); Molly's attack: 23 & damage: 4.
 

Widowmaker

First Post
Kellix will jump onto the rocking boat next to the woman. He will bring both his swords to bear against the woman. Bringing his rapier in close trying to damage the disgusting woman. I think she is uglier than the frogmen.


[Sblock] Balance Check - 17
Attack - 26 & 18 (Possible Critical on Rapier)
Critical Hit Check - 14 (Probably missed)
Damage - 5 & 6 [/sblock]
 

Isida Kep'Tukari

Adventurer
Supporter
Targ feels a terrible anger roiling in his gut as the woman lashes out around her. He watches helplessly, trying to will strength back into his limbs.
 

RobotRobotI

First Post
South, you see several more attacking people. A few have begun to fight back and a few frogmen are with the townspeople amongst the dead.

Focused, S'sebek begins to head towards this combat - he knows his comrades, and has no doubt they can handle themselves - but the commonfolk need his help.

Assuming he can reach (he presently has 40 foot move speed and 10 foot reach), he'll move south and attack the first frogman he can. If he can't, he'll charge. And if he doesn't have a clear line to charge, he'll just run in that direction this turn. (On a normal attack, he presently has +6 to attack, on a charge he'll have +8. Either way, he's doing 2d6+5 damage thanks to Expansion.)

(Didn't roll any dice because I'm unsure of what S'sebek will actually be able to do. I'm pretty bad at picturing fights in my head. -_-)
 
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Starman

Adventurer
Ellawyn casts her spell calling on the power of nature and weather. Clouds swirl and darken and a bolt of lighting come down on the disgusting woman. She dodges part of the bolt, but not all of it, and her body tenses as the energy flows through her. With an agonizing scream, the creature collapses under the water. Molly snarls and leaps at the frogman's throat, tearing it open. It falls to the ground, dead.

The three frog creatures caught in Ellawyn's spell manage to slip free. Their oily bodies seem adept at escaping imprisonment. They move toward the group. The fourth who was not caught up in the plants darts between some buildings out of sight.

Targ shakes in frustration, but is unable to break free of the enchantment.

The disgusting woman fallen, Kellix darts towards the frogmen who broke free of Ellawyn's spell. He twirls and his swords put lethal wounds into one of them. It gurgles and drops to the ground.

Tervelyn turns his attention from the ugly woman to the frog creatures to the south. All of them are fighting with other townspeople. He fires two quick arrows. One goes through a frogman's neck killing it instantly. The next arrow flies over the head of the frogman next to his dead companion.

S'sebek charges toward the frogmen to the south. With calm fury, he stabs one of the frog creatures through its gut. It moans and dies. The lowlander it was attacking looks at the yuan-ti with wary graciousness.

There are two frog men next to Kellix to the north. South, there are six frog men left on the dock. Four townspeople are still alive and fighting back. Along the winding canal are small docks every hundred feet or so. A stone road about twenty feet wide, lined by trees and small gardens follows the canal intersected by other paved roads along the way. Various buildings, mostly businesses here, are on the other side of the road.

[sblock=OOC]
The disgusting woman made her Reflex save, but still took enough damage (10) to be killed.

And if you guys need more description or aren't sure what things look like, by all means, ask. Sometimes it's crystal clear in my head and I forget that it's not in yours.

Also, don't be afraid to post some if/than actions so that if someone ahead of you in initiative ruins your plan, you have something else in mind to do.
[/sblock]
 

scranford

Explorer
Tervelyn - Dawn Elf, Duskblade (revised CS)

Tervelyn, using his enhanced speed (40' from Dance f the endless journey)takes off after the frogman running between the buildings at full speed. If he finds the creature he will cast Swift Expeditious retreat to close the gap, and drawing his sword as part of the move action will attack the creature when the gap is closed. (Whoa is that an anime moment or what?)

OOC: Note Tervelyn has point blank and precise shot so dosen't take the -4 penalty for firing into melee. He usually uses his enhanced movement, and ability to leave one threatened square per round without an attack of oppotrunity to try and get a clear line of sight to the target.
 

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