kaomera said:
Well, on the one hand, I'm not really trying to make the PCs "chosen, special people" in the way that I think you mean. PCs have an advantage in their importance to the game, because they're basically what the game is about. That doesn't have to mean that they get to "break the rules", or at least not as compared to important PCs. The average peasant, yeah, but I want to put the PCs (eventually, at least) on the same level as at least some of the "big time" NPCs (in terms of overall impact on the setting), instead of every merchant who hires them having a dozen+ levels of Rogue (or Cleric, or whatever).
Again, I'm not suggesting that there won't be NPCs who will be equal or greater than the PCs. However, when it comes time for the PCs to, let's say, go slay an Ogre, I'd expect that there's a reason that they are the ones who do so, as opposed to local Lords, etc. The PCs being nutjobs who do this sort of stuff for a living is the usual reason I've encountered, not that they're somehow fated to do so. IMHO, if the local Lord has say a level or two of Fighter and ten levels of Noble, rather than just ten levels of Fighter, then that supports this idea. Either way the Lord could most likely just waltz in and slaughter the monster, but with the NPC levels he has better things to do with his time.
Does that make sense, or am I missing something? I think where I may have screwed this up is in describing the importance of NPCs (or their ability to take PC levels, at least) in terms of being "on-screen". I'm really just looking for an excuse to use the NPC classes more, as opposed to every character having PC classes, no matter how much or little sense it makes. Maybe that's not very widespread and I've just played in some odd games, in any case it's something I try to do anyway, but I've never really set out to put it in words before. And I do think that it will lead to more NPCs who don't have any PC class levels. I'm pretty happy if it ends up without a dozen or so other adventuring parties running around parallel to the PCs, but that's just my preference.
OK, I think we're passing each others points by, here, and we're not really far from each other at all. I'm not saying that every merchant out there should be an 8th level Rogue, or that every lord of every manner out there should be a 10th level Fighter. Thats what NPC classes are for. And I'm guessing that you arent saying to take the Eberron approach that says the PCs are going to be among the dozen or so PC classed individuals and the highest level people in the world, either.
I like NPC classes, and I like leveled NPCs. I want the town smith to be a 7th level expert. He knows what he's doing and he's good at his job. I dont want everyone in the world but the PCs to be an incompetent boob. I want the local lord to be a 10th level Aristocrat who is busy running his domain and has to hire the PCs because they are tougher because theyve trained hard and have the elite skills needed to go adventuring, not because theyre notjubs (well, usually, anyway!

), but not because theyre fated to slay the ogre, either.
Now, the king, he might be an 8th level Fighter/10th level Aristocrat, and his Court Mage an 18th level Wizard, but thats the King and his Court, after all!
(I like to go a step beyond, myself, and have the Great Emperor of the East be a 22nd level Sorcerer/8th level Aristocrat and such, but I understand everyone doesn like to go that far.)
So, I guess I see the difference between most NPCs and adventurers as motivation. Between NPC and PC adventurers, the only difference I see is that the players control the PCs. I like my PCs as the Indiana Jonses and Batmans of the world, and not the Harry Potters (usually, mind you.) They are in the positions they are in because they have the daring and drive and training to go out and slay monsters and save damsels. Not because they are fated to be heroes. Usually. A fated champion every now and then isnt bad at all. But all the time...
Not to say that I dont think you should tailor the game to the PCs to a large extant. This is for fun, after all. I just hate it when the PCs are always the most important people in the world, fated to overcome all challenges they meet and so fourth. (I've been in too many games set up like that.)
So, what I'm saying is that I think were both on the same page, actually

I like to use the NPC classes as much as I can! Most NPCs are commoners and experts. Most spellcasters are Adepts. Most soldiers are Warriors. But I like to give them levels, too. That farmer in his 50s you meet in the tavern could easily be a 9th level Commoner, and have stories to tell you about the blizzard that destroyed his farm and made him have to rebuild, about the orc invasion he fought against as a conscript, and about the lean years of drought where he had to scrape by and barely kept his family alive. Same with everyone, they all have levels. I like to assume just about every NPC is fairly good at what they do and has some levels under thier belt. But PC classes arent all that extremely uncommon that they are automatically legendary. PCs are special people; in their motivation. But so is anyone else with the wherewithal to take levels in a PC class. I think we're both after the exact same thing, I just misread your intent.
Sorry 'bout misunderstanding
