kaomera said:Well, on the one hand, I'm not really trying to make the PCs "chosen, special people" in the way that I think you mean. PCs have an advantage in their importance to the game, because they're basically what the game is about. That doesn't have to mean that they get to "break the rules", or at least not as compared to important PCs. The average peasant, yeah, but I want to put the PCs (eventually, at least) on the same level as at least some of the "big time" NPCs (in terms of overall impact on the setting), instead of every merchant who hires them having a dozen+ levels of Rogue (or Cleric, or whatever).
Again, I'm not suggesting that there won't be NPCs who will be equal or greater than the PCs. However, when it comes time for the PCs to, let's say, go slay an Ogre, I'd expect that there's a reason that they are the ones who do so, as opposed to local Lords, etc. The PCs being nutjobs who do this sort of stuff for a living is the usual reason I've encountered, not that they're somehow fated to do so. IMHO, if the local Lord has say a level or two of Fighter and ten levels of Noble, rather than just ten levels of Fighter, then that supports this idea. Either way the Lord could most likely just waltz in and slaughter the monster, but with the NPC levels he has better things to do with his time.
Does that make sense, or am I missing something? I think where I may have screwed this up is in describing the importance of NPCs (or their ability to take PC levels, at least) in terms of being "on-screen". I'm really just looking for an excuse to use the NPC classes more, as opposed to every character having PC classes, no matter how much or little sense it makes. Maybe that's not very widespread and I've just played in some odd games, in any case it's something I try to do anyway, but I've never really set out to put it in words before. And I do think that it will lead to more NPCs who don't have any PC class levels. I'm pretty happy if it ends up without a dozen or so other adventuring parties running around parallel to the PCs, but that's just my preference.
kaomera said:I had meant "talent" in terms of potential. It is assumed in at least some fantasy literature that magical abilities are something that you have to be born to, and that is what I'm trying to model here.
I think that this brings up a good point.pawsplay said:Do you think every person is born with the potential to rage? Or that a paladin's divine grace can be earned by anyone? That with the right training, anyone could dodge fireballs, backflip over drow, and stab hill giants in their femoral artery? Is there such a thing as "druidic talent," or can anyone with the conviction to do so learn to pass without trace and turn into a dire ape?
Well, for one thing, the reason I posted this idea (and the reason I didn't put it up in House Rules) is that I'm not 100% sure I do want to add a house-rule for this (I think I'm currently leaning against). The reason I would want to make it an actual house-rule would be to provide my players with more structure in terms of what exactly they are and are not allowed to do. Unfortunately, anything I make "at GM's approval" ends up being biased twords those among my players who are better at coming up with stuff I think is cool and/or explaining to me why they think their idea is cool. My players are fun to DM for, but some of them will, given the chance, come up with characters that make absolutely no sense to me. If the character works out, that's fine; I don't have to play the character, so it doesn't really no reason I need to be super-excited by the concept and/or build. It does make it very hard for me to "shine the spotlight" on that character, however, and if the character does not perform well things get even worse...gizmo33 said:Why not just make magic users and magic items rare in the campaign? What benefits are there to adding rules for the players?
IMC, it has been brought up. More aggravating to me was the time that one of my players convinced over half the party to "dip" rather unexpectedly and against several character concepts (at least as stated to me). I swayed several players away from the idea (ironically including the guy who had started the idea), but the Fighter (Human) and Rogue (1/2 Elf) each picked up a level of Cleric so they could use wands and such, and the Druid (Elf) picked up a level of Wizard for the same reason. It wasn't against the rules, and it wasn't broken (in fact it proved pretty useless), but it was annoying. Much, much worse was the Paladin of Freedom (1/2 Orc) picking up a level of Barbarian. I told him that he wouldn't be able to take another level of PoF, and I made him give me a reply ("Sure, whatever!"), and I probably should have refused to let him do it anyway. I'm 90% sure that he wasn't paying any real attention to what I was saying and just gave me a response to shut me up, he certainly seemed genuinely surprised when he found out (several sessions later) he couldn't ever get that 8th level of PoF... It pretty much ruined the character for him, I offered to let him drop the level of Barbarian (losing a level in the process), but he felt I was unfairly punishing him because the guy who had come up with the idea had "screwed him". It's really easy for me to say that this was the player's fault, and it's fairly easy to see this as "self-correcting", but it still ruined several sessions worth of fun for me, and I don't like that (and sometimes I doubt the ability of some of my players to learn from their mistakes).No one IMC has ever asked why someone would choose to be a Commoner, or why anyone in their right mind would choose to become a 2nd level Commoner.
I think that by 3.x RAW, yes, this is the case. By 3.x RAW you don't even really need any training, just the desire of an outside influence (the player) that you develop in that direction (gain a level in that class). And I don't think it makes any sense. If I could I'd love to make a nice big "Make Reasonable Characters" a house-rule, except that there's no viable standard by which to judge if a character is reasonable or not. I make unreasonable characters (as NPCs and PCs too when I'm not DMing), I don't think I can very well expect my players not to, but I can set up rules (or at least guidelines) that limit the kinds of things that are likely to really bug me.pawsplay said:Do you think every person is born with the potential to rage? Or that a paladin's divine grace can be earned by anyone? That with the right training, anyone could dodge fireballs, backflip over drow, and stab hill giants in their femoral artery? Is there such a thing as "druidic talent," or can anyone with the conviction to do so learn to pass without trace and turn into a dire ape?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.