HeroQuest

justanobody

Banned
Banned
Anyone still play this?

Not the Advanced version, but the original MB/GW game.

Would it work in today's gaming world if a new version or a game like it was made, if there was a legal way to make a game like it?

There are all the tiles for DDM, and power cards now for 4th in regards to D&D; it seems like this would be right up today's markets alley.

So what types of things would people want to see from a game like this in this day and age, if it way able to be legally made something like it?
 

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Anyone still play this?

Not the Advanced version, but the original MB/GW game.

Would it work in today's gaming world if a new version or a game like it was made, if there was a legal way to make a game like it?

There are all the tiles for DDM, and power cards now for 4th in regards to D&D; it seems like this would be right up today's markets alley.

So what types of things would people want to see from a game like this in this day and age, if it way able to be legally made something like it?

Actually, DOOM is a sci-fi replica of Heroquest. Characters don't really improve but just get more equipment.

As for the Dungeon Tiles, I've been scanning those into the computer and working on setting them into cards [with Magic Set Editor] to run random adventures and so on with the 4th ed rules.
 

DOOM and Descent are both very similar games using the same general system overall (with some differences in detail) from the same company... DOOM being sci-fi and Descent being fantasy.

Bye
Thanee
 

Yup, that's a good way to describe Doom and Descent. I've always seen Descent as a more complex version of Heroquest. I think, for Heroquest to work out in this environment, it'd have to play faster and more streamlined since the longer, more complicated side is pretty much owned by Descent these days.
 

I love HeroQuest... I think it's more fun than Descent. Maybe Descent is a more sophisticated game, but it doesn't have furniture.

Interesting factoid:
In 2002, Hasbro (owners of MB) reconfigured HeroQuest and re-released it exclusively in Europe as "The Dungeons & Dragons Fantasy Adventure Boardgame". Hasbro wanted to exploit their new D&D property and make the game -just different enough- to legally distance themselves from Games Workshop. Still... no furniture.

I would love to get my hands on a copy. Alas, it never came to North America!
 

HQ was one of the fantasy crazes of my neighborhood in my childhood. H.P. was still a few years off.

Good times. I love the skull, spider, and shield dice, but I never cared for the rounded corners.
 

Interesting factoid:
In 2002, Hasbro (owners of MB) reconfigured HeroQuest and re-released it exclusively in Europe as "The Dungeons & Dragons Fantasy Adventure Boardgame". Hasbro wanted to exploit their new D&D property and make the game -just different enough- to legally distance themselves from Games Workshop. Still... no furniture.

I would love to get my hands on a copy. Alas, it never came to North America!
I actually got a copy of that and yes, it's very much like HeroQuest which I also have. It uses different dice hasn't got any of the trappings of D&D (BAB, hp, skills and all that jazz) but you get differently colored dice (with swords indicating wounds inflicted instead of skulls like HeroQuest) to roll depending on your weapons or spells (which are on cards). It's okay and plays very much like HeroQuest :)
 


It is pitch black. You are likely to be eaten by a Femir.

Thank the gods, I was worried it was a chaos warlock!

I have not heard of Descent, or really like the idea of the sci-fi games. I prefer fantasy games as far as roleplay elements, but will look into those mentioned.

I think games like HeroQuest need to make a comeback that offer a complete game in one box, like old D&D boxed sets in a way.

I think all this added buying is hurting games, and trying to think of a way to make something like HeroQuest work again.
 

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