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Hethas' Gambit: Game of Death discussion [rnd 5]

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reapersaurus said:
Of course, the downside is that now you might have to go in a Forum you normally don't go to (I'd agree with that...).
The people in here are weird, that guy in the corner keeps looking at me! :(
 
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Number47 said:
I'll bet Izad is a little ticked at the bear suddenly appearing over him.
LOL Yeah - "I was just taking this nice swim in the lake here, minding my own business, when
<< WHAM! >> a bear attacks me like I'm a salmon, trying to spawn!"

Oh, 47: Master moved, then dropped the elephant (Raster is a good name, BTW). So it would have started in (16,69)-(19,70).

I liked the sheep from Hell making its debut.
 
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Yeah the bear showing up was a bit of a surprise. :rolleyes:

We'll see what happens, but as I told Seasong in my response to the detailed email...

"Looks like the lake isn't so safe anymore. :-P"

So I guess I'm off to find another hiding spot. :cool:

JDragon
 

JDragon said:
So I guess I'm off to find another hiding spot. :cool:
[poking fun] Izad, the Legendary Hiding Gladiator.
I'm sure the Gods will have songs commissioned to eternalize his heroics. :rolleyes: [/fun]
 

By the way, I just wanted to compliment everyone who has taken hard hits in the last two rounds. I know that some careful planning was completely torn apart for several of you, and there have been a lot of deaths and lost resources... And y'all have been perfectly sportsmanly about it.

This is a game of death, you understood that, and you are playing accordingly. Thank you.

On another note, I'm going to have some corrections to make: Master's elephant Raster got an AoO on Mortem when he moved, which I forgot about; and Blaster managed some Arrow Deflection against Antony's arrows that I forgot about.

Neither one affected the overall results, but they will alter hit point totals by a few points here and there, and I'll try to get that up sometime Monday (I'm gone for the weekend).

One more thing, I'm still waffling on Cohort Diddling. On the one hand, cohorts are a heft advantage, and I don't think some point penalties is too harsh. On the other hand, what if the cohort's build is to enhance the primary character's ability to attack?

So maybe I'll restate that to CONTRIBUTING to an attack, rather than direct attack.

What do y'all think?
 

On cohorts and diddling:
I still don't see how that's much different for casting spells to enhance yourself, and you consider that diddling-I mean, should that benefit be only to people who have casters as cohorts? If so then I concede my point, but just my feelings on the matter.
 

seasong said:
So maybe I'll restate that to CONTRIBUTING to an attack, rather than direct attack.

What do y'all think?
I think a couple things:
1) Most competitors that don't have a cohort will probably want diddling, and most that have cohorts probably won't want diddling for cohorts.

2) You'd have to define parameters for what exactly "contributing" is.

Is it buffing?
How bout healing?
What about casting a critical part of the PC's offensive strategy?
What about, for example, Master's creation of the elephant? In retrospect, I don't see how that was diddling even before...

And this is gonna be a long weekend without GoD action, after a fast-n-furious couple weeks. :(
 

I admit I am decidedly on the "pro-diddle" side of the equation, but I don't think it should be TOO severe. Cohorts really just aren't as meaty as a PC would be, and don't have the same ability.

I would think Healing, any sort of "aid another" combat action ("Aid Another", Provide Cover, a readied action to protect the PC (even if it doesn't trigger) or whatever), or attacking through a surrogate should be an exemption from diddling for cohorts. So, in this last round, Reaper wouldn't have been penalized on the cohort (because of the elephant) but Duder would have been, since his crew just hung out inside a force bubble. I actually do think attacking through a surrogate should be an exemption for PCs too, since our friends in the northwest corner have been utterly sodomized by the Xiao group.

I also think that Cohort diddling should be less pricy than PC diddling... say, .5 points per round instead of 1p/round.
 
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I could base cohort diddling around the same ratio as I did cohort kills. That would put it at 1/3rd point per round a cohort diddles.

That way:

Cost of cohort death = 1/3 cost of PC death
Cost of cohort diddle = 1/3 cost of PC diddle

Does that sound like a good compromise? If so, I need to go through and recalculate everyone's points, but I'm cool with that :cool:
 

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