Hethas' Gambit: Game of Death discussion [rnd 5]

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Number of attacks: natural attacks -1, plus BAB extra attacks.

Pounce: Actually, this is a good point. I need to check some of my old e-mails. He may not have been able to pounce Izad - I think I'd told him it only works when he's taken a "break round" to restart the ability.

I'm pretty sure that's why he ran back to Master in round 3, for example, and in the heat of round 5's excitement, we forgot. I'll go and check, but it might take me some time - I've got something like 200 e-mails between me and reapersaurus discussing what I will and won't allow ;). (and he's not the only one, you munchkins).

If that was my ruling, I'll need to come up with a quick fix solution so we can keep the game rolling, and remember better in future (fix will probably be to allow it, but to also allow Izad's escape + extra move + bead of force, since that was fricking cool even if it wasn't technically legal).
 

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Before the post gets too old, congrats to Cholestus for making the important saves. Your life just flashed before your eyes, there.
 

seasong said:
Number of attacks: natural attacks -1, plus BAB extra attacks.

Creatures using natural attacks never get extra attacks for BAB. Look at dragons for an example. He can use one or the other, natural or BAB progression and penalties for offhand attacks, not both combined.
 

Check the salamander for a counterexample. There is no hard and fast rule here that I am aware of.

However, I do agree with you (reading through Lycanthrope). This was a bad ruling. I will consider whether or not to nerf this moving forward - If I DO, it would reduce his attacks by -2 one way or the other. It would not be retroactive - I'm not starting the whole game over ;).
 


I'm not sure if anything I can say will change anyone's opinion/approach to this Game, but:
Number47 said:
Creatures using natural attacks never get extra attacks for BAB.
No, they don't get ITERATIVE attacks with natural weapons.
What this means is that when a creature gets 4 attacks (lets say), his iterative attacks are not 4 more attacks each.
That makes sense, and is balanced, since natural attacks are factored into CR.

BTW: excluding Rakes (a special ability), Blaster only gets one more attack than a monk with 10 BAB.

Also, Blaster is not impossible to resist, as evidenced by him missing multiple AoO's, and his only 2 grapple-foes escaping.

Jeremy: I presume the Rakes "auto-hitting" was flavor text, as well.

About Pounce: I'm pretty sure that the designers of 3E stated and intended that Pounce could be used in the first round of any combat. Meaning, the first round of combat with any target, not that one round of combat between combatants A & B invalidates Pouncer C from using it.
I haven't found the reference that I read years ago, but the 3.5 Pounce sure supports that view (3.5 Pounce is much stronger, BTW - on any charge...).

The only stretch as I thought was allowing me to have Blaster Pounce Mortem in Round 4, after disengaging (hypothetically re-setting the combat, I'd guess). I didn't realize it might be a stretch that round until later.

But that's all post-mortem analysis. HAHAHAHAHAHAHAHA (you can thank my wife for the horrendous, but perfect play-on-words)

About Blaster's supposed un-stoppableness:
I guess many people missed how close to death Blaster was after only 2 rounds of attacks. I was fortunate to have him survive, using such an aggressive strategy. If he didn't have Tumble, he would have died. If I was a viewer of the battle, I know I'd want to watch aggressive, combat-effective play in a GoD - I'm surprised at many of the comments, since we ARE playing in a Game of DEATH, here...

And what also has been overlooked is how darn easy it is to dodge Blaster's attacks: I hesitate to state the obvious, since it will reduce my character's effectiveness, but let's just say I sure was happy Izad ran right over and invited Blaster's attacks. :D

I presume he thought he was a squeaky-toy for a couple rounds, and wanted to play. ;)

Jeremy - I'm having a great time with this GoD. This stuff is not only supposed to be fun, it IS fun.
 

Great! :)

Yup. 3.5 Pounce is incredible. :)

Oh, Blaster's not unstoppable, just fearsome. Which makes him the turn to watch. Which is good! Spending 4 months watching people circle each other is no fun.

Watching someone recklessly charge into combat is fun!

It's like Han Solo charging all those Storm Troopers, of course, when they all turned around, he knew it was time to run. But really, every target is just hit points until he starts fighting back. :)

Yup. I certainly didn't count on the AMF coming back. ;)

Anyways, on with the show. We going to see the rest of the inits soon seasong? :D
 

seasong said:
Only two people didn't send in a move, that was Saepiroth and duder.
Sorry, I was out of town until just recently, and I guess I got a bit distracted about the change of pace since you weren't posting things to the weblog. :cool:


edit; HOLY JESUS GOD I SURVIVED


WOAH


WOAH.


edit2; watch me slip on the wet grass next round and break my neck, or something.
 
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