I'm not particularly fond of the warlock class for campaign reasons in the first place, the fact that it's only been done in games I've personally played as an exploit/gaming the system just makes it worse.
I can totally see why the out-of-combat Hex followed by a short rest can be seen as an exploit/gaming the system. I personally think it's fine (and, as my previous anecdote illustrated, was a positive contribution to the one game I've seen in it used in) but I can see both sides.
I don't see, however, how class selection can be seen as an exploit/gaming the system. Could you please clarify what you mean by this? Different campaigns have different styles, and I can totally see how someone making a character in an incompatible style (e.g. treating class descriptions as suggested fluff in a game where they are mandatory) is problematic. But how does making an incompatible style of character qualify as an exploit/gaming the system?
Last edited: