Hexes or squares?

Hex grids vs. square grids?

  • Hexes

    Votes: 36 24.0%
  • Squares

    Votes: 114 76.0%

Kahuna Burger said:
definitely hexes... the only time I use squares is if there is a strong player preference, or (theoretically) if there's going to be a lot of 3-D movement, since squares, well, cube better. But overall, I like hexes a lot better...

Not only are you spouting heretical nonsense, aren't you supposed to be getting ready for your wedding? :p
 

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Hexes work for 3d movement as easily as squares... Just layer with transparencies, and your fine :)

Personally, I'd rather be squared than hexed, and I'm amazed at anyone who disagrees :)
 

Plane Sailing said:
Hexes for outdoors or caverns (natural environments), squares for indoors (or artificial environments)

Cheers

This is for me as well. Use the type of grid that better suits the evironment.

-The Luddite
 



Squares.

Back when 1st edition had facing, I did prefer hex for outdoor things because it divided the person better between front and rear and weapon and shield sides. But facing no longer applies for D&D. The only factor is the diagonal problem, and that is just not something I loose sleep over.
 

Where's the; "If I see another poll/thread about this I'm going to throw up all over it"-option?

hey ... just asking ..
 

I prefer hexes, and use them almost exclusively for games with no real tabletop rules. But D&D has fairly extensive tabletop rules which require squares. You could do it with hexes, but it will play out a little different.

As someone else mentioned, hexes are great when you have to worry about which way things are facing. 3.5 got rid of that concept, so that benefit isn't a consideration. Which I don't mind as facing was overly complicated for my taste.
 

Squares. I don't find hexes paticularly good at diagonal movement - instead of counting 1/2/1/2 you're zig-zagging arcoss the battlefield. Not to mention the difficulty of walls and corridors. Nor do I find it any easier to plot out area effects.
 


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