Hey Planescape/Monte Cook fans - c'mere!

I'm a huge Planescape fan so huge thanks for your respective parts in it. The insane levels of creativity oozing from just about every planescape product are endlessly impressive even after all this time - I'm still stunned you were allowed to run as far with it as you did.

As an obsessive collector who has by hook and by crook (and a big ebay credit card bill) managed to get copies of every single planescape book and boxed set that hit the market, I'm always wondering what else there was that never quite made it out the door.

Are there any interesting secrets you can spill as to things that might have been worked on and either ran out of time to get printed, or were abandoned for various reasons (which would be interesting too), and some of the gist of what they were about? Ideas you had on the workbench for future directions to take the setting? Any chance some of those nuggets might find their way into future products, if not into your 'Beyond Countless Doorways' itself?

I realize a lot of that intellectual property may still belong to Wizards, and that you wouldn't want to tip your hand on specifics about future products for your competitors, but I'm hoping there's some interesting dark you guys can share with us.

Thanks!
 

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Will some of the monsters be detailed as playable races?

Will there be tie-ins with Arcana Unearthed? The Diamond Throne setting? The Nexus from the Books of Eldritch Might?

Will there be "easter eggs" or hidden references to Planescape?
 

What proportion of this book will be "crunch" as opposed to fluff?

Were there any copyright issues involved in writing this book? Was there anythng you'd like to have included but could not?
 

Another one:

The Planescape product line had somewhat of an implied timeline/metaplot: Orcus' return for instance featured prominently in several products either directly or indirectly, and there were other examples of modules tying neatly into one another and enriching themselves in the process. I wonder if there was an assembled "Planescape Bible" you guys used internally for codifying and encouraging cool self-referential bits to tie products together and for capturing the constantly growing knowledge about certain personas in sigil, or whether most of that was just designers hobnobbing over lunch.

If so... would rights remain with Wizards, or with you guys. If the latter, any chance it might ever see the light of day? As a ferinstance, the Fallout Bible has been a fantastic resource to fallout fans even as the product line appears sadly to be defunct. I can only imagine how great it would be to have access to a Planescape bible in order to flesh out a D20 Planescape conversion.
 


No questions at the time, P-cat, but please tell Collin McComb that he is one of my favorite authors, from the days of 2e. His Masque of the Red Death adventure "Red Jack" became my best role-playing experience ever (scared me players so much they were afraid of going to the bathroom)!

Just sharing the love!
 

Very cool! My gaming group is meeting tomorrow to hash out our plans for a new, Round-Robin-DMed planes-hopping campaign, and this sounds like the perfect resource for us. I think we're all Planescape noobs, with most of our setting experience coming from Torment, so we don't have much in the way of preconceptions.

Here's a question, which may (depending on the setting) be silly:

Will the book include methods by which low-level characters may travel between planes, or will planar travel be, as it is in standard D&D, reserved primarily for mid- and upper-level characters?

Daniel
 

Heres one:

While I never discovered Planescape till after it was over, since I only started playing and DMing in 3e, I've been running a PS campaign for nearing on two years now. I'm excited about BCD coming out, but what sort of ways might you envision other DMs running PS games, myself included, using the material in the new book and integrating it into a PS campaign within the Great Wheel cosmology?

What would work better? Setting up some of the new locations you describe as demiplanes? Discrete domains within the already established planes in out of the way places? As undiscovered planes or alternate realities, found through the deep ethereal for instance?

Myself, and pretty much everyone else over on Planewalker are looking forward to this.
shemmysmile.gif
 

Just so folks know, this will be a written interview. It's its own transcript! It will be posted on EN World (linked from the main page), probably with an exclusive glimpse at the art. I'll keep you posted on details.

Good questions -- keep them coming!
 


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