I have a player who is going to play a monk/shadowdancer in a 10th level game I'm going to run. I haven't played shadowdancers in 3.5 rules, so I want to make a quick cheatsheat for the player, and make sure that I understand both the 3.5 hide rules, and 3.5 shadowdancers. Below, I have provided the cheatsheat that I made. Above are the questions I want to clarify:
QUESTIONS:
1. In the case where the tie goes to the defender, in the case of a tie between opposed rolls (hide versus spot) does the tie go to the one making the hide check? I assume so.
2. Does moving through the occupied square of someone who is hiding provoke any sort of special roll, or is someone automatically detected, according to the RAW?
3. Are there any additional penalties to hiding while observed? I know that HiPS does not require cover. But it is more difficult to hide while someone is observing you even if a special ability negates the need for cover or concealment?
4. There are different ways to detect someone who is hidden, including Tremorsense, Blindsense and Scent. Three rounds of Detect Magic would detect magic items on a person or creature, or magical effects, if they are within the range of the spell. Is there anything else?
5. Blindsight says, "Invisibility, darkness, and most kinds of concealment are irrelevant, though the creature must have line of effect to a creature or object to discern that creature or object ... The creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability." Does this mean that shadowdancers cannot hide from a creature with Blindsight, like a dragon?
6. If you are standing next to someone or something, and you attack with a melee weapon as a shadowdancer, can you then hide again in the same round? If you attack as a standard action, and you can hide as part of a move action, it seems like you could do so but at a -20 penalty. The rules about sniping are fairly clear. The rules about melee weapons are less so. If you attack with a melee weapon, and move away and hide in plain site, so that you strike
7. Going along the same lines as the last question, it seems impossible to move, attack and move/hide again unless you have Spring Attack. Is that correct?
7. Is it correct that even though HiPS is a supernatural ability, it does not require a standard action to activate?
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HERE IS MY CHEAT SHEET FOR THE PLAYER:
Hide skill:
1. Hide checks are an opposed roll against the Spot skill of anyone who might see you. The higher roll wins.
2. You can move at one-half your normal speed and hide at no penalty.
3. While moving at a speed greater than one-half but less than your normal speed, you take a -5 penalty to your hide skill.
4. If attacking, running or charging, you take a -20 penalty to your hide skill.
5. You can hide as part of a move. If you are not moving, does it require a move action anyway?
6. Does Hide in Plain Site require a standard action?
7. Hiding after a ranged attack is a move action.
8. Invisibility grants a +40 bonus to hide checks if you are immobile, and a +20 to hide checks if you are moving.
Bluff and the Hide skill:
1. You can momentarily distract observers using a bluff check. If your Bluff check succeeds, you may move to a hiding place that is within 1 foot per rank you have in Hide. Your hide check is made at a –10 penalty because you have to move fast.
Sniping at the Hide skill:
1. If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a –20 penalty on your Hide check to conceal yourself after the shot.
Hide in Plain Sight:
1. Hide in Plain Sight is a supernatural (Su) ability, which means that it does not function in an area such as an Anti-Magic Shell, or a null magic area, or anything similar.
2. In order to use the special ability Hide in Plain Sight, a Shadowdancer must be within 10 feet of some sort of shadow. You cannot hide in your own
QUESTIONS:
1. In the case where the tie goes to the defender, in the case of a tie between opposed rolls (hide versus spot) does the tie go to the one making the hide check? I assume so.
2. Does moving through the occupied square of someone who is hiding provoke any sort of special roll, or is someone automatically detected, according to the RAW?
3. Are there any additional penalties to hiding while observed? I know that HiPS does not require cover. But it is more difficult to hide while someone is observing you even if a special ability negates the need for cover or concealment?
4. There are different ways to detect someone who is hidden, including Tremorsense, Blindsense and Scent. Three rounds of Detect Magic would detect magic items on a person or creature, or magical effects, if they are within the range of the spell. Is there anything else?
5. Blindsight says, "Invisibility, darkness, and most kinds of concealment are irrelevant, though the creature must have line of effect to a creature or object to discern that creature or object ... The creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability." Does this mean that shadowdancers cannot hide from a creature with Blindsight, like a dragon?
6. If you are standing next to someone or something, and you attack with a melee weapon as a shadowdancer, can you then hide again in the same round? If you attack as a standard action, and you can hide as part of a move action, it seems like you could do so but at a -20 penalty. The rules about sniping are fairly clear. The rules about melee weapons are less so. If you attack with a melee weapon, and move away and hide in plain site, so that you strike
7. Going along the same lines as the last question, it seems impossible to move, attack and move/hide again unless you have Spring Attack. Is that correct?
7. Is it correct that even though HiPS is a supernatural ability, it does not require a standard action to activate?
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HERE IS MY CHEAT SHEET FOR THE PLAYER:
Hide skill:
1. Hide checks are an opposed roll against the Spot skill of anyone who might see you. The higher roll wins.
2. You can move at one-half your normal speed and hide at no penalty.
3. While moving at a speed greater than one-half but less than your normal speed, you take a -5 penalty to your hide skill.
4. If attacking, running or charging, you take a -20 penalty to your hide skill.
5. You can hide as part of a move. If you are not moving, does it require a move action anyway?
6. Does Hide in Plain Site require a standard action?
7. Hiding after a ranged attack is a move action.
8. Invisibility grants a +40 bonus to hide checks if you are immobile, and a +20 to hide checks if you are moving.
Bluff and the Hide skill:
1. You can momentarily distract observers using a bluff check. If your Bluff check succeeds, you may move to a hiding place that is within 1 foot per rank you have in Hide. Your hide check is made at a –10 penalty because you have to move fast.
Sniping at the Hide skill:
1. If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a –20 penalty on your Hide check to conceal yourself after the shot.
Hide in Plain Sight:
1. Hide in Plain Sight is a supernatural (Su) ability, which means that it does not function in an area such as an Anti-Magic Shell, or a null magic area, or anything similar.
2. In order to use the special ability Hide in Plain Sight, a Shadowdancer must be within 10 feet of some sort of shadow. You cannot hide in your own