Shard O'Glase said:
How is it easy to remove shadows. Am I missing something, the only thing I can think of is light spells, and those would likely create shadows as well. And as I said while you can't hide in your own shadow, I don't see a prohibition against hiding in your friends shadows or your enemies shadows. So if in a party you should always be able to hide as long as there is a light source which would then produce shadows from your party memebers bodies.
What you are missing is that I can move my light source during my action while the SD is standing still. Until normal, even quite well lit conditions, there are always a few shadows around. But it is also quite easy to completely remove shadows in a small area by tossing a couple torches around and then shining a lantern in the area. Spells work even better.
The net effect is if I can guestimate where the SD is within 5-10 feet, I can remove every shadow within 10 feet of him and HiPS then fails.
If you consider a shadow any area than is less well lit then another, I suppose you are right, there always will be shadows. If that is what the designers intended, then there is no point in mentioning shadows at all mechanically, because there will always be a cobweb somewhere. But I do not think that is the correct interpretation.
If you want to be literal and say any kind of shading in lighting is a shadow, then I can be literal and say that there are no shadows in the rules of D&D. Strangely, light sources illuminate an area with a well define radius. So within 60' of my Light spell there are no unlit areas. Therefore there are no shadows and HiPS only works in complete darkness.
If you want to use common sense to allow HiPS to work at all, you have to allow common sense to apply to counter methods.
What I am talking about is how to handle a game of hide and seek with a SD.
The real advantage of HiPS is it lets you travel with your party without worrying about the terrain, or escape under the same circumstances. A normal Rogue cannot hide in a straight, normally lit, featureless hallway; he is automatically Spotted. A SD usually can. That is a powerful ability. No need to augment it further.
The thing I am concerned about is Hide is easy to pump up to very high levels. An optimized 10th level Hiding Rogue can automatically hit a Hide DC of 54 using only the core books.
And there is no effective magic to penetrate Hide in the core rules Hide is actually more powerful than Invisibility in some important ways. So do not bend over backwards to make is more powerful.