So I've been trying to figure out how hiding in combat works. I have KotS and I've managed to look through the PDFs of the books (I made my preorder from Amazon a month ago, so my concience is clear).
So its clear that if you are hidden, you have combat advantage. Fair enough. If you have cover or concealment, you can make a opposed Stealth vs. Perception check to hide. OK, fine. However, you make this check as part of whatever action you are trying to perform stealthily.
So, does that mean if I have cover/concealment (which could be as simple as having a fellow party member between me and the enemy), I can choose to attack stealthily and get combat advantage if I succeed in the stealth check (which, let's remember, grants +2d8 damage for the KotS pregen Rogue)? That seems very powerful to me.
I emailed WotC support, asking specifically about the Torture Chamber encounter in KotS (where it says the Goblins can make stealth checks to hide behind/under the tables/rack), and they emailed me back saying they weren't supporting 4e yet. I know they have answered other KotS-specific questions, so I emailed them back asking if they are, in fact, supporting KotS.
Anyway, what I think I'm going to do for now is to say that you can hide as part of a move action (with a -2 if you move more than 2 squares). I'm worried that that will still make the Rogue too powerful (she was already kicking quite a bit of ass and wasn't really using hiding at all), but a) strikers are supposed to do a lot of damage and b) bad guys with sneak attack/combat advantage damage get to do it too.
Anyone else thought about how to tackle this yet? I was frankly pretty amazed that this wasn't made explicit in the books, since it seems like something every Rogue with a ranged attack is going to want to do.
So its clear that if you are hidden, you have combat advantage. Fair enough. If you have cover or concealment, you can make a opposed Stealth vs. Perception check to hide. OK, fine. However, you make this check as part of whatever action you are trying to perform stealthily.
So, does that mean if I have cover/concealment (which could be as simple as having a fellow party member between me and the enemy), I can choose to attack stealthily and get combat advantage if I succeed in the stealth check (which, let's remember, grants +2d8 damage for the KotS pregen Rogue)? That seems very powerful to me.
I emailed WotC support, asking specifically about the Torture Chamber encounter in KotS (where it says the Goblins can make stealth checks to hide behind/under the tables/rack), and they emailed me back saying they weren't supporting 4e yet. I know they have answered other KotS-specific questions, so I emailed them back asking if they are, in fact, supporting KotS.
Anyway, what I think I'm going to do for now is to say that you can hide as part of a move action (with a -2 if you move more than 2 squares). I'm worried that that will still make the Rogue too powerful (she was already kicking quite a bit of ass and wasn't really using hiding at all), but a) strikers are supposed to do a lot of damage and b) bad guys with sneak attack/combat advantage damage get to do it too.
Anyone else thought about how to tackle this yet? I was frankly pretty amazed that this wasn't made explicit in the books, since it seems like something every Rogue with a ranged attack is going to want to do.