Flynn
First Post
Good Afternoon, All:
My players want a High Adventure game for my next campaign, focused on non-combat encounters while still keeping the sense of action high. I enjoy non-combat games, but I have a hard time with keeping action high and experiencing a sense of forward motion without combat, and I've come to realize that I need that sense of forward progress and goal-oriented gaming to feel like I haven't wasted my time as a GM. Does anyone have any suggestions of how to run a High Adventure game without having high amounts of combat? What are some types of encounters that promote a High Adventure feel without being combat-related? Any thoughts?
With Regards,
Flynn
My players want a High Adventure game for my next campaign, focused on non-combat encounters while still keeping the sense of action high. I enjoy non-combat games, but I have a hard time with keeping action high and experiencing a sense of forward motion without combat, and I've come to realize that I need that sense of forward progress and goal-oriented gaming to feel like I haven't wasted my time as a GM. Does anyone have any suggestions of how to run a High Adventure game without having high amounts of combat? What are some types of encounters that promote a High Adventure feel without being combat-related? Any thoughts?
With Regards,
Flynn