Psion
Adventurer
Define them a bit better? I'm not so sure they're mutually exclusive.
Took the words right outa my mouth.
Define them a bit better? I'm not so sure they're mutually exclusive.
Agback said:I think perhaps you have been watching too many Sword and Sandal epics.
Regards,
Agback
DrZombie said:I never understood the difference... Is high fantasy = disneyworldfantasy?
DrZombie said:To me, Greyhawk is one of those : the NPC is either good or bad, no inbetweens.
Epic Fantasy
Epic Fantasy stories and game campaigns feature grand, romantic, monumental stories of the heroes' struggle against a vast, and often overwhelmingly powerful, enemy. ... Epic Fantasy is in many ways a meta-subgenre; your Fantasy HERO campaign could tell an Epic Low Fantasy story, an Epic High Fantasy story, or the like.
Central to all Epic Fantasy stories is the concept of the quest: a striving toward a desired, and distant, end goal. In most cases the heroes' quest literally involves a journey, as they travel over the map of the world toward a location of special significance. ... Along the way, the heroes meet new friends, encounter and overcome obstacles, and confront their enemy(ies) in numerous guises. Some of them may not even make it the entire way, but new heroes may join the quest in midstream.
In the best Epic Fantasy, the quest transcends the literal journey or striving toward a goal to reach the level of the spiritual and personal as well. Epic heroes change, becoming better people as a result of their experiences. A hard-bitten or embittered character may learn sympathy and compassion, an immature one responsibility and duty, a selfish one the joys of serving others. A character with a destiny (such as a throne to win, or a powerful spell to obtain) may achieve it; one who's the object of prophecy may fulfil it. Sometimes the characters reach the end of their quest with different goals and desires than when they started out.
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The quintessential Epic Fantasy saga is, of course, JRR Tolkien's magnificent Lord of the Rings, which influences just about every other work in this subgenre (not to mention countless fantasy roleplaying campaigns). Tolkien's The Silmarillion can also be regarded as Epic Fantasy in many respects. The many imitators of Tolkien's work, such as Terry Brooks in The Sword of Shannara, sometimes introduce variations on the standard Epic Fantasy themes, but the core of the subgenre always remains intact. Other examples include Patricia McKillip's "Riddlemaster of Hed" trilogy, the Belgariad series by David Eddings, Stephen Donaldson's Chronicles of Thomas Covenant the Unbeliever, Guy Gavriel Kay's Fionavar Tapestry trilogy, and some bodies of myth and legend (such as the Arthurian tales or parts of Norse mythology).
High Fantasy
The subgenre of High Fantasy has as its primary defining characteristic the presence of extensive, common, and/or powerful magic and magical beings. While spells and spellcasters are rare in Low Fantasy, and often uncommon (at best) in Epic Fantasy, in some High Fantasy games you can't take ten steps without tripping over someone who can cast spells. ... Some High Fantasy setting creators take the magic one step further, making it so common and easy to use that it replaces technology. ...
Furthermore, and equally as important, magic in High Fantasy is typically completely reliable. Wizards know exactly what they can do, and how well they can do it. Anyone who can cast a spell can do so without difficulty or chance of failure.
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The prevalence and power of magic in High Fantasy lets you introduce elements and objects loosely known as "wonders" into the game. Examples include knights using dragons, griffins, or unicorns as steeds, cities and castles built among the clouds, and thrones carved from single, enormous gemstones. After all, where powerful magic exists, anything is possible!
In the minds of gamers, the conventions of High Fantasy are shaped less by literature than by the aesthetic and nature of [D&D]. ... Thus, at its best, High Fantasy gaming allows for the creation of grand and wondrous stories of adventure and enchantment, often verging toward Epic Fantasy. At its worst, the subgenre often degenerates into nigh-mindless hack-and-slash campaigns devoted solely to killing monsters, getting treasure, and acquiring magical items.
Besides the typical [D&D] campaign, examples of High Fantasy include Master of the Five Magics by Lyndon Hardy, the Earthsea trilogy of Ursula LeGuin, some of Jack Vance's Dying Earth stories, some bodies of myth and legend (such as certain fairy tales and Greek myths), Steven Erikson's Gardens of the Moon and Deadhouse Gates, the Deed of Paksennarion trilogy by Elizabeth Moon (a somewhat muted High Fantasy), Stephen Donaldson's Chronicles of Thomas Covenant the Unbeliever, many of Steven Brust's novels, Roger Zelazny's Jack of Shadows, and some of the tales written by Lord Dunsany and James Branch Cabell.
Swords and Sorcery
Also known as "heroic fantasy" in the parlance of many publishers, Swords and Sorcery is an action-adventure-oriented sort of fantasy that focuses primarily on warriors (and to a lesser extent on roguish characters). The sword-wielding hero fights terrible monsters, rescues helpless maidens, and thwarts evil plots. In the best swords and sorcery tales, such as Howard's Conan stories, the hero relies on speed, stamina, wits, and skill as much as on muscles; poorer works emphasise brawn and brute force over everything else. Coupled with his warrior's skills the hero often has his refusal to become corrupted by the "softness" of more civilised life, which gives him an edge over more effete city folk and soldiers.
The Swords and Sorcery emphasis on action, combat, treasure, and danger suits many [fantasy] campaigns well (not surprising, given the strong influence of the likes of Howard and Leiber on fantasy roleplaying generally). While the character types available for play sometimes seem a little restrictive compared to High or Epic fantasy, most GMs bend the rules of the subgenre slightly to allow for more gaming-friendly spellcasting.
Examples of Swords and Sorcery fantasy include Robert A. Heinlein's Conan stories, Michael Moorcock's stories about Elric of Melnibone and Corum, Clark Ashton Smith's pulp fantasy fiction, CL Moore's "Jirel of Joiry" tales, Fritz Leiber's stories of Fafhrd and the Gray Mouser, Gardner F Fox's stories about swordsmen like Kothar, Kyrik, and Niall of the Far Travels, Karl Edward Wagner's fiction featuring the enigmatic swordsman Kane, and many others.