Piratecat
Sesquipedalian
I think I'd like some advice.
The PCs in my game are 14th-18th level, they've got a reasonable amount of cash, and they're going shopping. In general they're not shopping for extremely powerful items; more for a variety of medium power devices targetted to make up for their weaknesses or boost their strengths. The PCs have never had unlimited access to magic items, as a person can usually only buy magic in Sigil and the continent's largest cities. Now, though, the group has access to plane shift, gate, teleport without error, wind walk, and a host of powerful travel spells that let them go to where the rare magical markets are. In addition, they can use divinations to find out the best place ot head to find the items that they want.
In addition, they're making items now, using their feats to create useful low-cost items.
This isn't inherently a problem, but it feels awfully odd; for the first time, the accessibility of items is partially out of my control, assuming I follow the rules that I've created my campaign around. Part of me says, "Don't worry. They can't use too many things in one round," but it still feels odd.
Anyone else run up against this? How'd it work out?
Thanks!
The PCs in my game are 14th-18th level, they've got a reasonable amount of cash, and they're going shopping. In general they're not shopping for extremely powerful items; more for a variety of medium power devices targetted to make up for their weaknesses or boost their strengths. The PCs have never had unlimited access to magic items, as a person can usually only buy magic in Sigil and the continent's largest cities. Now, though, the group has access to plane shift, gate, teleport without error, wind walk, and a host of powerful travel spells that let them go to where the rare magical markets are. In addition, they can use divinations to find out the best place ot head to find the items that they want.
In addition, they're making items now, using their feats to create useful low-cost items.
This isn't inherently a problem, but it feels awfully odd; for the first time, the accessibility of items is partially out of my control, assuming I follow the rules that I've created my campaign around. Part of me says, "Don't worry. They can't use too many things in one round," but it still feels odd.
Anyone else run up against this? How'd it work out?
Thanks!