High Level Feats (especially) for Fighters

Christopher Lambert said:
Oh yeah! I put it on the "must byu" list. In fact, if I had $5 of PDFs I wanted to buy, I'd have bought it already.

So ... er ... what would it take to get you to publish one four or five times as long?

Actually, the minimum is now $6.40.

As to publishing larger products, Ronin Arts does at times but experience demonstrates that people prefer the shorter products. We sometimes collect several shorter products into one larger one (such as Forbidden Arcana) but the collections are rarely worth the effort.

http://www.rpgnow.com/product_info.php?products_id=3262

So, until the market changes, larger products will be less frequent than the shorter ones.


EDIT: Another option is to use RPGNow's deposit system. This will let you buy PDFs even when they're priced under the minimum.

http://www.rpgnow.com/product_info.php?products_id=3356
 
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I would also like to see a larger collection of high-level fighter feats.

philreed said:
As to publishing larger products, Ronin Arts does at times but experience demonstrates that people prefer the shorter products. We sometimes collect several shorter products into one larger one (such as Forbidden Arcana) but the collections are rarely worth the effort.

I almost never buy short PDFs. I did buy Legends of Avadnu, which was just 25 pages, but until today that was the shortest I'd bought. The longest was XRP's Monster Geographia: Underground at 200 pages.
 

philreed said:
As to publishing larger products, Ronin Arts does at times but experience demonstrates that people prefer the shorter products. We sometimes collect several shorter products into one larger one (such as Forbidden Arcana) but the collections are rarely worth the effort.

http://www.rpgnow.com/product_info.php?products_id=3262

So, until the market changes, larger products will be less frequent than the shorter ones.

Any way to get more feats published then, say a series of PDFs?
 


CRGreathouse said:
I almost never buy short PDFs. I did buy Legends of Avadnu, which was just 25 pages, but until today that was the shortest I'd bought. The longest was XRP's Monster Geographia: Underground at 200 pages.

And that's why we also do some large PDFs (and collections of smaller PDFs). We've got D20 System PDFs from 5-pages to 172-pages in length.
 

CRGreathouse said:
Purchased. Thanks for the link!

One quick question, though: How is Masterful Expertise supposed to work? In particular, what does "–10 on your attack roll and add 1 and _ times that number" mean? I presume this is a number that's left out....

Ah ha, I seen this before on a couple of the PDFs by Patrick Younts for Ronin Arts. What I believe is happening is the original text is coming in from a word processor like word and it uses the stylized 1/2 symbol that is a special character and the layout program doesn't recognize it so it puts a _.

I believe the proper text would read...

"-10 on your attack roll and and 1 and 1/2 times the number"

- Always playtesting
 

Man-thing said:
Ah ha, I seen this before on a couple of the PDFs by Patrick Younts for Ronin Arts. What I believe is happening is the original text is coming in from a word processor like word and it uses the stylized 1/2 symbol that is a special character and the layout program doesn't recognize it so it puts a _.

I believe the proper text would read...

"-10 on your attack roll and and 1 and 1/2 times the number"

- Always playtesting

Damn, I keep trying to catch those. I'm gonna have to set a day the end of this month to make revisions/corrections to a bunch of PDFs. As always, revised editions are free to those that have already purchased them.
 

Fantasy Player's Companion: Hard to Kill was a fun book.

Its been on use to one guy in particular who fall in combat each battle, usually its a sign that the combat is turning in our favour. Almost like clockwork, he falls, two rounds later we end combat.
 

I'd just ask your authors to disable the correction in Word.
Its in Tools, Autcorrect, Autoformat as you type.

That way the problem is prevented before it comes to you and leaves you more time for other things.
 

Roman said:
In the university wargamers club, where I game, virtually everybody considers arcane spellcasters to be grossly underpowered, by far the weakest classes, and hardly anybody wants to play them and if so than only for the sake of change and playing something different once in a while.

I think you will find that this is quite a popular opinion not just in your wargamers club.

This is in stark contrast to what I read on the messageboards here on EN World and on the WotC messageboards, where people seem to consider wizards/sorcerers to be the or at least one of the most powerful classes. The reason for this discrepancy seems to be that I have never seen any character in any game in our wargamers club reach level 10 or higher and such levels appear to be common in other games judging by comments on various messageboards. On these messageboards it seems that the class considered to be the weakest is the figher - considered one of the strongest classes (though not as powerful as the cleric) in my wargamers club.

I think the cause of the discrepancy is because most board posters don't actually play by most of the rules of DnD, if they play at all. They insert a lot of house rules into their game to enhance roleplaying. However these house rules tend to enhance arcane spellcasters but they blame the system rather than looking at their gaming style.
 

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