High Level Modules

SolosAddie

Explorer
just looking for reccomendations, on high level modules at least level 10+, i would especially like something in the vein of Red Hand of Doom.
 

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There is the City of the Spider Queen. You may have to tweek it a little since it follows 3.0 rules, but it shouldn't be too hard. Also the last 1/2 of War of the Burning Sky definatly falls into the Red Had of Doom vein.
 

the last 1/2 of War of the Burning Sky definatly falls into the Red Had of Doom vein.

I subscribed, but it looks like I only get the first 2-4 parts of Burning Sky, is that right? It's too bad because I am prepping for my first high level right now and the only module I have is Goodman Games' Crypt of the Devil Lich.
 

Theme-wise, later 3.0e adventure path could be a good sequel to RHoD. I actually done that. After RHoD, I DMed Nightfang Spire, Lord of Iron Fortress, and then now DMing Bastion of Broken Souls.

But I do not recommend them as they are. You would better modify most or all of the encounters. And maybe you would better re-work and short-cut a lot of redundant part of Nightfang Spire. I can't say they are well-done.

But I guess you must do that kind of homework even if using later, better-balanced mods. IMHO 3.Xe games above med-10th level should better be tailored or adjusted by each DM for his play group and PCs.
 

I subscribed, but it looks like I only get the first 2-4 parts of Burning Sky, is that right? It's too bad because I am prepping for my first high level right now and the only module I have is Goodman Games' Crypt of the Devil Lich.
Well, you can go ahead and purchase the adventures now if you need them right away. See here. Only $6 or $7 each.
 

I heard people recommending "The Lich Queen's Beloved" from Dungeon #100, and it sure sucked me in reading it, but I guess it's 3.0. Ever been converted?
 

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