Grimgrin
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High Roller Weapon
This weapon has a chaotic effect and therefore only used for high stakes Hazards. This is the signature weapon of the Fortune House gambling parlor designed to beat the Craps Out of cheaters.
Enhancement:
Level 2: +1 = 680gp; Level 7: +2 = 3,400gp; Level 12: +3 = 17,000gp
Level 18: +4 = 5,000gp; Level 23: +5 = 425,000gp; Level 28: +6 = 2,125,000gp
Weapon Groups: Mace, Staff, Flail
Critical: +1d6 per +1 enhancement
Property: On a critical hit you knock your target prone.
Power (Encounter): Free Action. Use this power before you make an damage roll. Roll 2d6, if you roll a 7 you automatically inflict a critical hit on the target. If you roll 2 (“Snake Eyes) you inflict the minimum possible damage.
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