AbdulAlhazred
Legend
I'll be interested to see how the new 'official' damage guidelines will compare to the damage progression tables I've created for myself.
I originally intended to post them in the house-rules forum at some point. What I did was to start with the assumption that the Level 1 damage expressions were fine and represented the intended percentual damage when compared to a PC's hit points. I further assumed that brutes were intended to provide the same threat as skirmishers.
Using those basic assumptions you can recalculate the damage values for the whole table leading to damage expressions at Level 30 that are more than twice the original values.
The only thing I don't understand: Why didn't they notice immediately that the damage exressions at higher levels are way too low? Apparently, zero playtesting was done at the paragon/epic tier.
I think they did plenty of playtesting, in fact i KNOW they did plenty of playtesting, but if you consider the difference between epic characters NOW and epic characters 3 years ago there is a significant difference. Also I think there are somewhat different goals for epic tier now than there were originally. Epic tier was always more about telling a story than having PCs on the hairy edge of death at every turn. I don't think run-of-the-mill epic monsters were ever SUPPOSED to be a huge threat, more set dressing and a speed bump on the way to the big bads. I think they mostly underestimated the ability of characters to lock down and neutralize the heavy hitters, which again is a lot more prevalent than it was with PHB1 alone. The thing is you can test stuff all you want, but you almost always end up confirming your existing ideas about things.
Note too that the existing damage progression chart was NEVER followed, not even close, in MM1 and even MM2 monsters are STILL significantly below the numbers in the DMG at higher levels. In fact the few monsters I've seen that actually have damage that hits the numbers in the DMG are usually considered tough monsters.