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That's a rather cool theory! If it bears out to be true, there could be whole new places on the map, stuff like that. And it could be very realms-y. You could have a kingdom like, I don't know, Amn, where in the other world, it's a big, haunted forest. When the worlds merge, all the inhabitants of Amn are turned into monsters, trees cover the area, so now you've got a giant forest, filled with the ruins of the kingdom of Amn, and populated by monsters. Ready made adventure area.

That kind of thing...

When I say realms-y, I'm referring back to the plot seed used through many FR products where some evil wizard turns a bunch of villagers into monsters to defend his tower, or drive off adventurers, etc.

Or a city could be sucked back into the parallel world, or sent to another plane, leaving a crater, or ruins, or a mountain filled with orc-tunnels in its midst.

Banshee
 

Elves High Magic Ritual reached back in time and changed the way the world formed

WTF? That sounds really cool; anyone have a link to the story of this ritual/how it came about/why it came about?
 

I still fail to understand why they need an in-game expanation for the changes in a metagame concept (rules mechanics).

Why can't they just update to the new rules and publish a new campaign setting without blowing the world up (figuratively speaking)?
 

Olgar Shiverstone said:
I still fail to understand why they need an in-game expanation for the changes in a metagame concept (rules mechanics).

Why can't they just update to the new rules and publish a new campaign setting without blowing the world up (figuratively speaking)?
Thats why Richard Baker must be stopped as msatran has been saying on the WotC boards! Thats why the FR forums are in an uproar. Its so the authors can write different books according to Rich. They want new cannon. They want different cannon.
 

SPECTRE666 said:
Thats why Richard Baker must be stopped as msatran has been saying on the WotC boards! Thats why the FR forums are in an uproar. Its so the authors can write different books according to Rich. They want new cannon. They want different cannon.

That's the guy who made me quit WOTC boards ;)
 

Sounds kinda comic-book-ey. Don't get me wrong, I like comics. But this is just...well, it's like one of DC's Crises, except with Elminster and Drizz't instead of Superman & Batman.
 


Olgar Shiverstone said:
I still fail to understand why they need an in-game expanation for the changes in a metagame concept (rules mechanics).

Why can't they just update to the new rules and publish a new campaign setting without blowing the world up (figuratively speaking)?
Because the rules imply story. And they will be different implications than 3rd Ed, 2nd Ed, or 1st Ed.

In the same way that using the rules in the 3rd Ed book it is impossible to make a low magic world (you'd have to ignore the sections on wealth guidelines, the items you are able to purchase based on the size of a settlement, and the magic item creation rules, in addition to the rules on some of the classes), it might be that the assumptions that come out of the 4th Ed rules might mean that you'd have to change a bunch of them to let you create a world like FR(Eladrin? What are those? Why do they suddenly have a kingdom in the world? Why can't wizards just cast spells with their hands and material components the same as they always could? Why is it most of the magic items that used to exist don't anymore? etc, etc.).

And since they want FR to be their big world for 4th Ed, it has to agree completely with the PHB, DMG, and MM. It is a "default setting" without being the default setting.
 

the spell

Regarding the spell:

I can type it up and send you the 2E ritual stats for that spell.

I need to finish converting them all from "Cormanthor: Empire of the Elves" to 3.5E but may just wait until 4E and make epic 4E versions instead.

It's a ritual high magic spell called "The Sundering" in english, the elven name escapes me.

Casting it in game terms causes all natural disasters u can think of to occur over a continent, and ripped the world apart causing evermeet to rise from the sea (as the geologic plates shifted upward).

However, I have left a message for the guy who posted that theory at wizards.com, since I don't remember the spell being chronomantic in nature, where it actually rewrites the geologic/scientific progression of the natural world of that planet.

Also, the killing storm, prob the most powerful 'offensive' spell in D&D, was a side effect from the Sundering. (in an FR novel, when Killing Storm is cast, it caused like a black hole to appear over the ocean and it sucked up a flight of dragons, then spits them all out dead). Any beings, monsters, even godly avatars are instantly killed by it..but it ravages the world in the region it opens up in..... The high moor area was caused by it, but not sure if that was during the side effect of sundering.

Sanjay
 

Into the Woods

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