I reckon I'd like my next tabletop RPG campaign to be a fully open 'sandbox' using the Wilderlands of High Fantasy, with PCs able to go anywhere, do anything, follow whatever rumours they fancy, and lots of development in play.
I'm undecided about the ruleset - current options include 1e/OSRIC, 3.5e/Pathfinder, and 4e.
They all have their pros and cons. 4e is popular with my games club and I have lots of 4e books. It's easy to set up and run 4e encounters - easier than 3e I think.
I have one problem with 4e though, experienced in my current limited-sandbox 4e game: un-balanced encounters suck. Worse, too-high-level opponents don't do lots of damage and force PCs to flee like in 3e, they stick around in endless grindy combat that lasts hours and bores everyone.
My concern is that running a sandbox, I won't be able to, and won't want to, rescale all the monsters to the PCs' level. So I thought I'd ask for hints/tips on making 4e work in a sandbox approach, or if you think I should use a different system?
I'm undecided about the ruleset - current options include 1e/OSRIC, 3.5e/Pathfinder, and 4e.
They all have their pros and cons. 4e is popular with my games club and I have lots of 4e books. It's easy to set up and run 4e encounters - easier than 3e I think.
I have one problem with 4e though, experienced in my current limited-sandbox 4e game: un-balanced encounters suck. Worse, too-high-level opponents don't do lots of damage and force PCs to flee like in 3e, they stick around in endless grindy combat that lasts hours and bores everyone.
My concern is that running a sandbox, I won't be able to, and won't want to, rescale all the monsters to the PCs' level. So I thought I'd ask for hints/tips on making 4e work in a sandbox approach, or if you think I should use a different system?