Hinual Golem

Gish Makai

First Post
Hinual Golem
Medium-size Construct

HD: 12d10 (66 hp)
Initiative: -1 (-1 Dex)
Speed: 20 ft (can’t run)
AC: 19 (-1 Dex, +10 Natural Armor)
Attacks: 2 Slam +14 (melee)
Damage: Slam 2d8+5
Face/Reach: 5 ft x 5 ft/5 ft
Special Attacks: Wail, Shriek
Special Qualities: Construct, Magic Immunity, Damage Reduction 15/+1, Repulsion
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 21, Dex 9, Con --, Int --, Wis 11, Cha 1

Climate/Terrain: Any land or underground
Organization: Solitary or Pair
CR: 11
Treasure: None
Alignment: Neutral (Always)
Advancement Range: 13-24 HD (Medium-size), 25-36 HD (Large)

A hinual golem is a variant of a flesh golem. It resembles the flesh golem in all aspects except that the head is that of an elven female. The body is stitched together to make a single composite form. It stands 7 feet tall and weighs almost 500 pounds. Instead of the wizard being able to bond a spirit to the golem, he bonds a banshee.

Its skin is the sickly green and yellow of partially decayed flesh. A hinual golem smells faintly of dug earth and dead flesh, and no natural animal willingly tracks one. The golem wears whatever clothing its creator desires. It has no possessions and no weapons save that of its voice. This golem has the capability of speech, although it is hoarse and garbled. It walks and moves with a stiff-jointed gait, as if not in complete control of its body.

COMBAT
Hinual golems often fare poorly in combat. They can crush foes that lack magic weaponry. Their tactics are to use their wail to destroy opposing foes and then their shriek ability to finish off those who survive. Lastly they will enter melee combat by pounding away with their fists.

Wail (Su): 1/day; 30-foot radius; Will save (DC 16) or die.

Shriek (Su): The hinual golem will shout out a terrible shriek that affects those within 60 feet. A Fortitude save (DC 16) is required or all will be paralyzed with fear until the monster attacks them, goes out of range, or dies. A paralyzed creature is susceptible to the wail of the golem and the save for the wail increases to DC 20.

Repulsion (Ex): The golem constantly has an invisible, mobile field surrounding it, preventing creatures from approaching. The field eminates 10 feet outwards from the golem. Creatures within or entering the field must attempt a Will save (DC 18) or become unable to move toward the golem. They can fight other creatures and can cast spells or attack with ranged weapons.

Magic Immunity (Ex): Hinual golems are immune to all spells, spell-like abilities, and supernatural effects, except as follows. Fire- and cold-based effects slow them (as the spell) for 2d6 rounds, with no save. An electricity effect breaks any slkow effect on the golem and cures 1 point of damage for each 3 points of damage it would otherwise inflict.

Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability drain, energy drain, or death from massive damage.

Construction
The pieces of a hinual golem must come from normal human and elven corpses that have not decayed significantly. The elven torso must be fresh and attached within 2 days of the completion of the ritual. Assembly requires a minimum of six different bodies, one for each limb, the torso (with head), and the brain. The elven torso must be that of the banshee’s original body.
The golem costs 50,000 gp to create, which includes 500 gp for the construction of the body. Assembling the body requires a successful Craft (leatherworking) or Heal check (DC 16).
The creator must be 14th level and able to cast arcane spells. Completing the ritual drains 1,000 XP from the creator and requires bull’s strength, geas/quest, limited wish, polymorph any object and repulsion.
 

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Uhm, Ain't polymorph any object an eight level spell, thus making the caster level requiremet a 15th level caster? Other than that, very nasty golem ;)
 

Krishnath said:
Uhm, Ain't polymorph any object an eight level spell, thus making the caster level requiremet a 15th level caster? Other than that, very nasty golem ;)
Krinshnath......the Flesh golem has the exact same requirements :) including caster level.
 

the Flesh golem has the exact same requirements...including caster level.
I think that may have been an error on the writers' part.

I think the golem is a great idea--really spooky. Logistically, I think it would be the utmost pain in the ass to even find the banshee's original body, let alone find it fresh enough for use in the golem.

let me see if I have all the nuances right: you find out about a brand new banshee, find her body (if it's anywhere at all), grab it and hope that the torso and head are intact.

Then you work on the golem until the body is half-complete, lacking the central parts (torso + head), then a ritual is cast, THEN you have 2 days to plunder the banshee's original body for parts? Can you have the banshee parts already installed before the ritual?

Nice golem... just freaked by the construction requirements. :eek:

- Devon
 

Devon said:
the Flesh golem has the exact same requirements...including caster level.
I think that may have been an error on the writers' part.

I think the golem is a great idea--really spooky. Logistically, I think it would be the utmost pain in the ass to even find the banshee's original body, let alone find it fresh enough for use in the golem.

let me see if I have all the nuances right: you find out about a brand new banshee, find her body (if it's anywhere at all), grab it and hope that the torso and head are intact.

Then you work on the golem until the body is half-complete, lacking the central parts (torso + head), then a ritual is cast, THEN you have 2 days to plunder the banshee's original body for parts? Can you have the banshee parts already installed before the ritual?

Nice golem... just freaked by the construction requirements. :eek:

- Devon
I don't know about errors but when I researched it....it follows the construction from 2nd edition closely.

A banshee is created from an evil female elf. Now there's nothing saying the wizard can't kill the elf for the body and hope for the spirit. The body must be as fresh as possible thats why I say within the last 2 days of the ritual...not that the ritual has to be 2 days.

other than that.....thanks for the feedback and I hope people really enjoy it!
 

I would say you should add Gentle Repose to the list of requirements, mostly to allow for the Golem to be created under the 3E magic item creation rules (1 day for each 1000 gp in the cost of the magic item). But I really like the golem.
Hmm... shouldn't you be able to 'create' a banshee with the create greater undead spell?
 
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Krishnath said:
I would say you should add Gentle Repose to the list of requirements, mostly to allow for the Golem to be created under the 3E magic item creation rules (1 day for each 1000 gp in the cost of the magic item). But I really like the golem.
Hmm... shouldn't you be able to 'create' a banshee with the create greater undead spell?
what magic item? and I dunno about the create greater undead..clerical spell perhaps?
 

I would say you should add Gentle Repose to the list of requirements, mostly to allow for the Golem to be created under the 3E magic item creation rules (1 day for each 1000 gp in the cost of the magic item).

The cost of the magic item being the cost of the golem?

Hmm... shouldn't you be able to 'create' a banshee with the create greater undead spell?

It depends... if a banshee is created under a particular set of circumstances, then probably not.

A banshee is created from an evil female elf. Now there's nothing saying the wizard can't kill the elf for the body and hope for the spirit.

True enough. So, just to make sure it gets into my boneheaded skull, does the evil female elf need to have risen, naturally (relatively speaking) as a banshee, or does the creator simply have to have a freshly dead, evil female elf?

I can see the wizard leading a Drow hunting expedition into a trap, then sacrificing each female hoping for a banshee.

- Devon
 

Devon said:


True enough. So, just to make sure it gets into my boneheaded skull, does the evil female elf need to have risen, naturally (relatively speaking) as a banshee, or does the creator simply have to have a freshly dead, evil female elf?

I can see the wizard leading a Drow hunting expedition into a trap, then sacrificing each female hoping for a banshee.

- Devon
Check out Eric's banshee conversion. I'm not sure but I know a banshee is from an evil female elf. As for drow.....the females are mostly priestesses right...good luck hunting :) oh and I would expect most would be made from drow.

BTW...the reason the torso and head must be fresh is so that the vocal chords aren't destroyed.
 

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