This is the same case for me as well. My NPC's become more like the supporting cast (like the Scooby gang on Buffy, for example) than redshirts. In fact, my player loves to "collect" NPCs and has a hard time letting even minor ones disappear...ivocaliban said:I currently have only one player (a Swashbuckler/Dread Pirate), so NPCs abound. Every captain needs a crew, after all.
VirgilCaine said:WTF? Breach the gate?
VirgilCaine said:WTF? Breach the gate?
How tall were the walls?
Hmmmmm.
50 men...
Invisibility Sphere+Sculpt Sound would let you get close to the wall without taking fire, Spider Climb Potions to climb the wall easily, use Tanglefoot bags to keep say, five guys in position on the wall while others lower the chains tied elaborately around their bodies (ends of the chain are "glued" together with Stone Shape's clay-like stone molded around the ends of the chain--high DR and HP should keep the chain or stone from being easily sundered, barring a Stone Dragon enthusiast) while the rest climb the chains attached to the men.
Celebrim said:If any of this was ordinary, there wouldn't be armies or castles.
I think you are quite wrong to think what you suggest is normal. If it was in the remotest bit normal in a campaign world, it would be perfectly normal to a) build all fortresses underground, b) have magical defenses that countered invisibility, illusions, and such on the approaches to the fortress.
The very fact that there is a castle barbican suggests that spider climb potions are considered rare and wonderful and not ordinary equipment.
DragonShadow said:I'm the DM.
I don't give them their tactics, I give them the situations.
They're the dumb ones that tried to assault a fortress with brute force whilst undermanned and without siege weapons. :/
DragonShadow said:Once in the past, they had to hire extra muscle to assault a fortress. For whatever reason, they felt that 50 men would be enough to take out a fortress rumored to hold 150 hobgoblins. (Hobgoblins that were rumored to be battle hardened, aka - with class levels.)
50d8 more HP can really matter! Especially when it only can be stripped of at 1d8 per non area affect action ![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.