Scribble
First Post
Not really a historical example, but ever watch the show Jericho?
Take out the post apocalyptic part of it, and it's a pretty good example of a "points of light" style world... Granted if the world has always been that way, then the people will be slightly more equipped to deal with it (They'll be a little more hardy, towns will have defenses, they'll know when to stock up food, what weather patterns are indicating etc...) but the idea is the same.
No source of news from anywhere outside of the town. What they do get is disjointed, outdated, and a lot of times just wrong. And a lot of times if it's important it's really too late to be useful anyway...
They have no real idea how far away the next inhabited town or city is only vague notions, outdated maps, word of mouth from travelers (who might be wrong, lying, misremembering, or stuff has just changed since they saw it last.)
People are generally safe inside the town, but if they venture too far, they usually get attacked by bandits... Which means they either have to be able to fend for themselves, hire people to go with them, or get one of the "guards" to escort them...
All of the above also seems to make everyone in the town way suspicious of outsiders, and other people's motives in general.
Take out the post apocalyptic part of it, and it's a pretty good example of a "points of light" style world... Granted if the world has always been that way, then the people will be slightly more equipped to deal with it (They'll be a little more hardy, towns will have defenses, they'll know when to stock up food, what weather patterns are indicating etc...) but the idea is the same.
No source of news from anywhere outside of the town. What they do get is disjointed, outdated, and a lot of times just wrong. And a lot of times if it's important it's really too late to be useful anyway...
They have no real idea how far away the next inhabited town or city is only vague notions, outdated maps, word of mouth from travelers (who might be wrong, lying, misremembering, or stuff has just changed since they saw it last.)
People are generally safe inside the town, but if they venture too far, they usually get attacked by bandits... Which means they either have to be able to fend for themselves, hire people to go with them, or get one of the "guards" to escort them...
All of the above also seems to make everyone in the town way suspicious of outsiders, and other people's motives in general.