Pretty much. Swords are all but useless against plate armor, so it’s mostly wrestling and trying to find a gap between the plates you can shove something pointy in.Looks like swords were pretty much incidental to the whole thing. Mostly it's armoured wrestling. (But of course "King Arthur and the Wrestlers of the Round Table" doesn't have the same ring. Not to mention where that leaves Excalibur.)
Yeah, I have seen several such videos online. That is why not having DEX mod for heavy armor is dumb IMO.
That’s about game balance rather than realism. If it needs an explanation, you can say that heavy armor doesn’t add Dex not because it’s difficult to move in, but because it’s protective enough that being agile doesn’t meaningfully improve your chances of avoiding harm in it. I mean, look at the way the dude in the video just stands there and tanks that big golf swing from the sword. I think it might have actually been more tiring to bother trying to dodge that than to just take it.Yeah, I have seen several such videos online. That is why not having DEX mod for heavy armor is dumb IMO.
Oh, I know it is about game balance. And even if you can't move as effectively, you still have better reflexes and balance, etc. and I think it should help.That’s about game balance rather than realism. If it needs an explanation, you can say that heavy armor doesn’t add Dex not because it’s difficult to move in, but because it’s protective enough that being agile doesn’t meaningfully improve your chances of avoiding harm in it. I mean, look at the way the dude in the video just stands there and tanks that big golf swing from the sword. I think it might have actually been more tiring to bother trying to dodge that than to just take it.
Bear in mind that those suits of armour date from when firearms were around, not from when most depictions of King Arthur was.Looks like swords were pretty much incidental to the whole thing. Mostly it's armoured wrestling. (But of course "King Arthur and the Wrestlers of the Round Table" doesn't have the same ring. Not to mention where that leaves Excalibur.)
You can counter shove/knock prone with Dex.Using D&D rules though, shove/knock prone is countered by strength not dex. But then that gets into the whole "what is dex" question ... and nope. Not going there.
An attack with a sword is an attack with a sword. The armour means your chance of doing anything meaningful is low, but there were several successful sword attacks shown. The poke in the eyeslit and the push past the opponent's guard and into their armpit for example.Wow that's crazy!!
I'm certainly no historian but I know there are a lot of inaccuracies in commonly held fantasy beliefs. That said, that video kind of blew my mind! It's like Judo in armor. I was also shocked to see that they didn't swing their swords at all and instead used them like spears.
So obviously D&D combat mechanics aren't a realistic representation of actual medieval combat. So my question is, are (or were) there any RPG systems that are more simulationist? Not sure I want to play a system like that per se but it's definitely sparked my curiosity.
Yeah, I've seen this video quite a few times and always found it enlightening. It made me think about the weapon vs armor penalties in the 1ed. These were not too far off the mark.