Plane Sailing
Astral Admin - Mwahahaha!
I guess an easy third option would be:
Plot Immunized Rocket Tag - Attacks and defenses are fairly static. You have a stable pool of 'Wound Points,' and damage to that represents actual physical wounds. Then you have 'Hit Points,' which represent you turning a hit into a graze. When someone 'hits' you, you lose HP, and if you're out of HP you take WP damage.
You might also make it so HP soaks all but 1 damage, and attacks always deal at least 1 WP (that's the graze).
Design mechanics with this logic. So poison only affects you if the attack deals any WP damage. Falling down a steep hill? Maybe HP mitigates the fall. Falling with no way to catch yourself? WP damage. Caught off guard by an assassin? WP damage. A purple worm has a 'swallow' attack? It only works if the PC's out of HP.
You might recover all your HP after a short rest, and warlords might be able to shout at you to restore your HP, but only rest or magic can fix WP damage.
Monsters would have to be designed with some odd mix of WP and HP. Humanoids would have low WP and get more HP based on level/challenge rating. Big monsters might have no HP and just WP, or a lot of each.
Strangely, this is almost exactly the rules I created for my D&D games in the 1980's!
I liked it a lot, and still do

(I've just had a search and remarkably found it on the wayback machine!)
Bookshelf - FRPG
Cheers