Modern?! We're talking the 1970s at the earliest.
Fourth edition was around in 1970?
And does this really make any sense at all? So a fighter with 95 hitpoints lays in bed for 40 or 50 days because he's feeling unlucky?
No character in 1st edition ever takes 40 or 50 days to naturally heal. Whether that's a problem is a whole different discussion, but it would lie on the side of 'D&D treats wounds too abstractly'. As for lying in bed because you feel unlucky, that's not as ridiculous as it is sounds at first, but I don't even have to defend it because its such an obviously false claim. If you've read page 82, then you'd realize that Gygax never assumes all of a high level characters hit points are intangible - some he admits represents the ability to absorb damage. So a high level character is slowly healing up all those aforementioned nicks, gashes, bruises, cuts and bumps. While he's doing that he's also restoring his confidence, his flexibility, his stamina, the favor of the gods or whatever else you think his hit points represent.
And apparently hitpoints 46-95 actually do represent some part of physical damage...
Well duh.
...which then strangely takes FAR longer for him to heal than an equivalent injury on a 1st level person.
Please stop pontificating over rules you don't know or understand. Besides which, I'm not sure what points you hope to score by proving that 1st edition D&D is unrealistic.
And the game isn't resetting (that's an unwarranted "video game" jab AFAICT - the exaggeration verges on baffling actually).
Which english verb would you prefer I use to capture the same meaning as 'reset'? As for it being a jab, I would be perfectly happy describing leaving the dungeon, returning to town and resting for a week as being a 'reset' in 1st edition. Yet you aren't claiming that I'm saying that 1st edition is too 'video gamey' - an analogy I already dismissed earlier in the thread anyway.
So what DnD before 4E looks like, without healing magic? (which is really the only reason any of this was ever tolerable IMO) are heroes laying around in bed for months on end in order to heal superficial and/or completely invisible injuries? It's only a "modern philosophy" that finds this comical?
First of all, you are again completely clueless about the 1st edition rules. No one that has actually read page 82 of the first edition DMG would write the above. Secondly, I think it can be fairly assumed that a character spending a couple weeks resting would have signfiicant physical injuries.
As for the rest, why should I bother explaining how I'd narrate and justify the above to someone that so clearly has a chip on his shoulder that he's willing to pontificate on the effects of rules even without knowing what those rules are? Or to condemn explanations without even knowing the full explanations?
I find this a combination of objectively false and downright puzzling. And we're way beyond "I don't like coleslaw" here. Let's say my PC has 40 hp. I take 5 damage. I now have 35 hitpoints. If I take 35 damage the next round, I'm dying. Thus it *matters* that I took the 5 damage. Or say that I take 5 damage the following round as well. Now I'm at 30. Now I'm down the amount of a full healing surge. I really find it much like having hitpoints equal to = 4e hitpoints x healing surges. You never recover hp for free, so every point matters.
Oh good grief. You are willfully misunderstanding me now.
so what it really seems to come down to is some feeling on your part that 3E has daily resource management and 4E does not. And that is objectively false.
Sure. But did I ever say anything about daily resource management? I believe you are the one that introduced that idea. I was speaking about resource management between 'resets', which was the idea of the point at which players could assume they'd be able to replenish the vast majority of their resources. I wasn't really speaking about 'daily resource management at all' nor making any claims about 1st editions 'daily resource management'. For one thing, in 1st edition you usually can't reset - even at high levels - in as small of a time period as a day. You can probably recover all your hit points in a day if you have enough healiing spells, but then you'll need to wait another day to recover your spells. But I never claimed 4e doesn't have reset management, I merely said that the feel of the resource management was very different than earlier editions and 1st edition in particular.
In fact, I would think it would be obvious to both of us that healing surges themselves are a daily resource that need to be managed across multiple encounters.
Well, if you honestly think that its obvious to both of us that this is true, why are you assuming that my opinion doesn't take it into account?
If it were just a matter of the coleslaw analogy, I'd have nothing to say. AFAICT though it's not "feel or style" that you're strictly limiting yourself to when you are talking about things like granularity, which is far more objective of an issue than how you feel.
So are you seriously advancing the argument that nothing has really changed with regards to tempo or granularity in 4e compared to 1e? How can you possibly claim this and at the same time mock 1st edition for a guy resting for months (not even true, but nevermind) to recover his hit points? Does that ever happen in 4e?
Sheesh.