Plane Sailing
Astral Admin - Mwahahaha!
Complete Speculation:
I wonder whether there will be a mechanism for hit points to refresh 'per encounter'?
Reasoning:
part the first:
One of the things that a designer said was a problem with 3.x encounter design is that you have four equivalent CR challenges which ablate 20% of your resources, then the final encounter becomes the really serious one. If hit points don't refresh, won't that still be a problem of increasing danger of a series of 'equivalent' challenges?
part the second:
A problem with 3e is that you need a cleric or a magic hit point stick (wand of CLW) to heal people up after encounters, otherwise you get back into the 'time to sleep again guys' syndrome.
If 4e has a mechanism for hit point refreshing (whether it is the 'second wind' idea from Saga, or recovering hit points with a 10 minute rest or something else), then
a) each encounter is equally dangerous on its own merits
b) reduced need for magical healing all the time
It will be interesting to see whether this is something that actually appears in the game or not.
I wonder whether there will be a mechanism for hit points to refresh 'per encounter'?
Reasoning:
part the first:
One of the things that a designer said was a problem with 3.x encounter design is that you have four equivalent CR challenges which ablate 20% of your resources, then the final encounter becomes the really serious one. If hit points don't refresh, won't that still be a problem of increasing danger of a series of 'equivalent' challenges?
part the second:
A problem with 3e is that you need a cleric or a magic hit point stick (wand of CLW) to heal people up after encounters, otherwise you get back into the 'time to sleep again guys' syndrome.
If 4e has a mechanism for hit point refreshing (whether it is the 'second wind' idea from Saga, or recovering hit points with a 10 minute rest or something else), then
a) each encounter is equally dangerous on its own merits
b) reduced need for magical healing all the time
It will be interesting to see whether this is something that actually appears in the game or not.