Dr. Awkward said:I'd rather that you didn't need a cleric (or dragon shaman, for that matter) to power that effect.
I hope that they move to something like a vitality/wounds system in which vitality refreshes at the end of an encounter, and wounds come in levels, not numbers, applying increasing penalties over time. It'll still be a system based on attrition, but if you take care to protect yourself, you can stay in the dungeon for a long time before you get too beat up to safely continue. It'll also mean that character death will be mostly based on poor decisions rather than on random effects.
I see your point however if they are indeed placing the emphasis on party roles then the need for a "healer" is unlikely to go away.