Maybe. However, monsters also get better powers (and hit points etc etc). Almost no powers grant permanent bonuses, and it's difficult to compete with those. If you're surprised, that fancy power which boosts your defenses isn't nearly as useful as a permanent improvement...
Again, monsters' powers tend not to directly boost their attacks and defenses... doesn't the explanation of the monster stat table in the DMG say that these values are supposed to incorporate feats, equipment, etc.? We are considering the PC's equipment in our base comparison here, but not so much "feats" and "etc.".
All that being said, it's quite possible that the gap could make things a bit swingier for higher level PCs, as whether or not they bring their fancy power and feat bonuses to bear makes a larger difference. If so, I'm not sure that's necessarily a bug, as it could make things more interesting tactically. As long as it doesn't make things too swingy - and if the gap is at worse a +4 in the monsters' favor, it seems like the degree of swinginess is limited.
Once again the PC's are going to have more "wildcard" powers (rerolls, interrupts, more uses of magic items per day, magic item always-on properties...). It gets increasingly difficult to make direct comparisons, but all in all I strongly suspect the PC's would become too dominant if there
wasn't a bit of a gap in the base number progression.
PS - My 4e play experience is very limited so far and includes no high level play at all... so my comments are admittedly speculative and theoretical. I think we'll really have to get some time at the table at the higher levels to know for sure. Hopefully they did more high level playtesting than was apparently done for 3e.