A quick pass with the rules compendium turns up the following feats which can increase attack bonus:
Action Surge, Back to the Wall, Combat Reflexes, Blade Opportunist, Elven Precision, Hellfire Blood, Nimble Blade, Precise Hunter, Sweeping Flail.
Granted, they are situational (as you say) and not available to all characters. But we're not looking for feats to make up the gap entirely. Amortized over a whole encounter they might add a +0.5, which is not insignicant if you're talking about a 4 point gap.
That doesn't account for feats which increase damage, either. I'm sure you realize that attack bonus and damage bonus are two sides of the same coin. Either one impacts your average damage per attack. Sure, there are some situations where you'd prefer a bonus to one over a bonus to the other, but overall they work out to help you in very similar ways. So, humble Weapon Focus is a decent equalizer here - it even gets better in the higher tiers!
Well.. it's an equalizer if you assume characters with 20 Str aren't taking Weapon Focus, anyway.
What's your rationale for that?