Szatany said:I have another issue about HPs.
In previous editions, hit points represent physical toughness, but also to some extent training, luck, an ability to turn a hit into a near-hit, etc.
The fluff has sometimes claimed this (although never in 3E as far as I know), but the mechanics have never reflected it. The game has always been built on the presumption that hit points equals raw physical toughness. Otherwise you ought to lose most of your hit points any time you're paralyzed or unconscious.
I really hope the 4E fluff describes hit points as toughness, nothing more. When the game already includes an explicit system for how your training and experience improve your defenses (AC and saving throws based on level), it makes no sense to try to cram that into hit points as well.
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