If hit points represent near miss, I wonder if applying Dex mods to HP would be just as applicable as adding Con mods?
Con representing stamina and toughness of course, and Dex representing the ability to "roll with the punch".
If hit points represent near miss, I wonder if applying Dex mods to HP would be just as applicable as adding Con mods?
Con representing stamina and toughness of course, and Dex representing the ability to "roll with the punch".
HP have always required the exercise of doublethink.
If a 'hit' is a 'miss' as per the suggestion, then why does a 'miss' with a greatsword cause more story/morale/life force/mojo damage than a 'miss' with a hat pin?
Because a greatsword is more dangerous and requires more story/morale/life force/mojo to avoid it killing you?
Maybe.
Or, maybe the greatsword shouldn't deal more "damage".[/]
Well, quite. It's all a total fudge and I find it best not to think about it too much, or alternatively post rationalise through the fiction (as, if I understand it correctly, Pemerton suggests).
For 5E I suspect that the doublethink will continue.