Andor
First Post
Sometimes I feel so alone...
Systems are not meaningless, the rules represent things.
Constitution is, explicitly, toughness. It adds to HP. Ergo HP are also a form of toughness.
Bigger weapons do bigger damage. Getting hit with a baseball bat hurts more than getting hit with a drumstick, egro damge is pain.
AC represents the difficulty of hurting someone.
Dodging makes it difficult to hurt someone, Dex is speed and agility, Dex adds to AC. Armour makes it difficult to hurt someone, Armour adds to AC.
It is extremely clear what Con and Dex and armour and HP mean in D&D, there is honestly no confusion. It's just that some people don't like what they all mean so they try to pretend otherwise.
"Well clearly no one could actually survive that so a hit isn't a hit, it's a miss." "So when I fell off that 400' cliff last week and didn't die, did I miss the ground? Do I have a fly speed now? Douglas Adams thinks I should." "Errr... no, you landed on pillows." "I thought you described it as jagged rocks, huh. Well what about when I spent half an hour in a blazing building the week before?" "Umm... you must have been in a clear pocket." "You described it as an inferno. You made my items make saving throws. Does this mean you've changed you mind and I can have my cloak and scrolls back? What about my hair?" "Damn!"
Yes, you absolutely can change all this by changing the rules. But it won't bear much resemblence to classic D&D if you do, and given the goals of 5e, I don't expect it to happen. Frankly armour as DR systems make more sense to me than the D&D system, but in play that becomes problematic as DR imbalance between characters is much, much worse than HP imbalance. I just finished a Black Crusade campaign and the GM was ripping out his hair because anything that did enough damage to inflict a single hp on a Chaos Space Marine was also enough to one-shot kill any of the human party members.
Systems are not meaningless, the rules represent things.
Constitution is, explicitly, toughness. It adds to HP. Ergo HP are also a form of toughness.
Bigger weapons do bigger damage. Getting hit with a baseball bat hurts more than getting hit with a drumstick, egro damge is pain.
AC represents the difficulty of hurting someone.
Dodging makes it difficult to hurt someone, Dex is speed and agility, Dex adds to AC. Armour makes it difficult to hurt someone, Armour adds to AC.
It is extremely clear what Con and Dex and armour and HP mean in D&D, there is honestly no confusion. It's just that some people don't like what they all mean so they try to pretend otherwise.
"Well clearly no one could actually survive that so a hit isn't a hit, it's a miss." "So when I fell off that 400' cliff last week and didn't die, did I miss the ground? Do I have a fly speed now? Douglas Adams thinks I should." "Errr... no, you landed on pillows." "I thought you described it as jagged rocks, huh. Well what about when I spent half an hour in a blazing building the week before?" "Umm... you must have been in a clear pocket." "You described it as an inferno. You made my items make saving throws. Does this mean you've changed you mind and I can have my cloak and scrolls back? What about my hair?" "Damn!"
Yes, you absolutely can change all this by changing the rules. But it won't bear much resemblence to classic D&D if you do, and given the goals of 5e, I don't expect it to happen. Frankly armour as DR systems make more sense to me than the D&D system, but in play that becomes problematic as DR imbalance between characters is much, much worse than HP imbalance. I just finished a Black Crusade campaign and the GM was ripping out his hair because anything that did enough damage to inflict a single hp on a Chaos Space Marine was also enough to one-shot kill any of the human party members.