So basically you want to give your PC access to a magical version of Google?
I'd let them make knowledge checks on trivial information that has little impact on the game on a regular basis. The right (creative) player could have a lot of fun making up information about the history of the color of the king's shoes for example.
Finding other information though means sorting through a lot of results that may or may not be accurate. Maybe there's a mystical version of Snopes that they can check, but there's some type of penalty to access it.
As far as mechanics, it really depends on your game. In my game I frequently limit the availability of short rests so if they wanted something significant they could forego a short rest in order to get the information since they are spending their time researching instead of resting.
Another option would be to include options of exhaustion - they can reroll any knowledge check they want, but when they do they have to make an intelligence saving throw. Fail the saving throw (or maybe fail the check by 5 points or more) and they suffer a level of exhaustion for the effort whether or not the new knowledge check succeeds.
I would avoid role-playing the knowledge checks except on rare occasions when it's critical and you can somehow engage the whole group. Maybe you need to have people join the character while they're in a mind meld? Or they're helpless while searching and the group has to defend the PC?
I'd let them make knowledge checks on trivial information that has little impact on the game on a regular basis. The right (creative) player could have a lot of fun making up information about the history of the color of the king's shoes for example.
Finding other information though means sorting through a lot of results that may or may not be accurate. Maybe there's a mystical version of Snopes that they can check, but there's some type of penalty to access it.
As far as mechanics, it really depends on your game. In my game I frequently limit the availability of short rests so if they wanted something significant they could forego a short rest in order to get the information since they are spending their time researching instead of resting.
Another option would be to include options of exhaustion - they can reroll any knowledge check they want, but when they do they have to make an intelligence saving throw. Fail the saving throw (or maybe fail the check by 5 points or more) and they suffer a level of exhaustion for the effort whether or not the new knowledge check succeeds.
I would avoid role-playing the knowledge checks except on rare occasions when it's critical and you can somehow engage the whole group. Maybe you need to have people join the character while they're in a mind meld? Or they're helpless while searching and the group has to defend the PC?