Maldur said:
Ill have tolook at it better to give comments like that , at first glace it looks allright, but Ill do a more indepth analysis tomorrow (I got a game tonight).
need y books for some comparisons.
btw SA is very rules heavy. But I think those rules are quite nice
I have th original 7th sea for the fluff.
Uncle...nudge, nudge, wink wink, know what I mean, know what I mean?Wealthy: The character gains 50 gp of additional funds for each charisma modifier. This money is gained from family, or other benefactors and has not been earned in any legitimate way. It may be inheritance, a trust fund, or perhaps a gift from an uncle.
Skade said:I may mine a book for all its crunch goodness, but I need the fluff to keep me interested. In Swashbucking Adventures I felt like I was being sieged by rules, and got lost somewhere in their ranks. There were so many, so fast that I could not find what i wanted. Flavor text for the MANY prestige classes would have been nice just to really tell me how they were envisioned for instance.