[Hivemind] Igloos in July...Fact or Fiction?

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Oh, and here's the map of Misty Harbor (unmarked for now) in case you haven't seen it. Can't remember if you left before or after I posted it.

 

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That sounds sweet Maldur. :D You should check out Amber sometime if you like that kind of fluid storytelling style.

Here is the very rough draft of the Ne'er Do Well

Ne'er Do Well

Good breeding does not always entail good morals. The Ne'er do well is the product of wealth and breeding, contemptous of work or commitment, and seeking the next thrill to focus their attention upon. No one subject, adventure or conquest often suits their needs for long, but they throw themselves into what ever currently strikes their fashion with much passion. The Ne'er So Well is the product of a fine education, which to the dismay of their family and social circle, are put to use not for liegitimate gain, but often for thrill seeking, and less than scrupulous purposes. Many are simply dilletants, seeking the next rush, and never meaning to harm a soul, while others are malicious rakes with no regard for anyone but themselves.


base attack as a rogue
fort save poor
ref save good
will save good

Ne'er Do wells are proficient in all simple weapons, all bows, and the rapier. The are proficient in light armor, and the buckler.

Skills at first level 8+Intx4
Skills at each additional level 8+int

Class Skills for the Ne'er do well are:
Appraise (int), Bluff (Cha), Craft, (any)(wis), Diplomacy (Cha), Gather Information (Cha), Knowledge (any)(int), Listen (wis), Perform (cha), Sense Motive (wis), Speak Language (none)


L1 Wealthy, Devlish Charm, manservant
L2 Blase
L3
L4 Friends in High Places
L5
L6 Stories and Rumors
L7
L8 Leadership
L9
L10 Friends in High Places
L11
L12 New Horizons
L13
L14 Windfall
L15
L16 Friends in High Places
L17
L18 New horizons
L19
L20 Windfall


Class Abilities

Blase: Gain a +2 bonus to all saves vs all fear and enchantment effects. This feat also grants a +2 to all DCs involving resisting Bluff or Dilpomacy rolls for the purpose of seduction, or Intimidate checks.

Devlish Charm: The Ne'er do well is quite confident in their mastery of social climes, having been raised in the best homes, and educated in the finest schools, this is of use in the salons as well as the street. The Ne'er Do well gains a +4 competence bonus to all Diplomacy and Bluff checks.

Friends in High Places: The Ne'er Do well is able to call upon an old contact for information, or some sort of assistance. This could be a family member, an old school chum, or somone who has been caught doing something they would prefer remain quiet.

Leadership: Same as the feat, but if the character already posseses leadership then their leadership score is increased by 3.

New Horizons: The Ne'er Do well gains one of the following abilities: an exotic weapon proficiency, A level of spell casting as a 1st level wizard, 2 cross class skills are now class skills with a bonus of 2 skill points in each, or something else...

Stories and Rumors: The Ne'er do Well spends a great deal of time in idle chit chat, and as such often knows much of a person from reputation. The Ne'er Do well may request a Gather Information check upon meeting a new person, which is rolled secretly by the DM. The number of times this may be done is equal to 1+cha modifier. This information is not always relaible, but should always be interesting (insert big chart here)

Wealthy: The character gains 50 gp of additional funds for each charisma modifier. This money is gained from family, or other benefactors and has not been earned in any legitimate way. It may be inheritance, a trust fund, or perhaps a gift from an uncle.

Windfall: the ne'er do well gains a significant inheritance, be it in money, equipment or magic.
 

Skade said:
That sounds sweet Maldur. :D You should check out Amber sometime if you like that kind of fluid storytelling style.

Here is the very rough draft of the Ne'er Do Well

Ne'er Do Well
......

It looks a bit like the Swashbuckling adventures Noble or Courtier witha "Slightly "different story behind it :)
 

Maldur said:


It looks a bit like the Swashbuckling adventures Noble or Courtier witha "Slightly "different story behind it :)

I'm not really familiar with Swashbuckling Adventures. One of my old players has it, but I thought it was a little too rules heavy, so I barely glanced at it. The idea is similar though. I thought about giving sleight of hand as a skill, and more of the new horizons abilities which could be rogue abilities as well. The idea is to take a rich man (not necessarily noble by birth) and make them a little off, not quite the person they were supposed to be. I was also thinking they need some sort of special bluff ability, beyond the bonuses they recieve. They are kind of a modern courtier though.

Is this bad? Should I not mess with it any more?
 



Skade said:


I'm not really familiar with Swashbuckling Adventures. One of my old players has it, but I thought it was a little too rules heavy, so I barely glanced at it. The idea is similar though. I thought about giving sleight of hand as a skill, and more of the new horizons abilities which could be rogue abilities as well. The idea is to take a rich man (not necessarily noble by birth) and make them a little off, not quite the person they were supposed to be. I was also thinking they need some sort of special bluff ability, beyond the bonuses they recieve. They are kind of a modern courtier though.

Is this bad? Should I not mess with it any more?

Ill have tolook at it better to give comments like that , at first glace it looks allright, but Ill do a more indepth analysis tomorrow (I got a game tonight).
need y books for some comparisons.

btw SA is very rules heavy. But I think those rules are quite nice :)
I have th original 7th sea for the fluff.
 


Good to be seen but I am really just passing through. :) Sorry I can't stick around and chat longer. :( Catch you the next time! :)
 

UnDfind said:
Hi Mark! How are negotiations going for the super-secret thingy?

I should be able to make an announcement in the next couple of weeks or so... ;)
 

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