[sblock=ooc]I see it's time to start thinking about a replacement character. There's no point in having the rest of the party die trying to save Lightning.[/sblock]
[sblock=OOC]Not so fast

! One's down, and the second is down almost a fourth of its HP - and now we're all focused on it. It's not like Lightening's drifted off the continental shelf . . . he's in only 10' of water.[/sblock]
The devil spawn once more hammers his fist into the spiny carapace of his attacker, feeling the hard shell crack even further.
Lobster for dinner tonight! Yum!
[sblock=OOC]Posting from work, so forgot a few things - like that it's grappled still. But can't remember if the 12 AC includes the grappled penalty, so he might've missed. If so, just ignore everything past "spiny carapace of his attacker."

[/sblock]
_______________
[sblock=Stat Block]
KOLTO TENGERE CR 1/2
Male Tiefling Magus (Bladebound, Kensai) 1
NN Medium Outsider (Native)
Init +2;
Senses Darkvision; Perception +0
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DEFENSE
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AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 9 (1d8)
Fort +2,
Ref +2,
Will +2
Defensive Abilities Canny Defense +1;
Resist cold 5, electricity 5, fire 5
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OFFENSE
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Spd 30 ft.
Melee Cestus +2 (1d4+2/19-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Magus (Bladebound, Kensai) Spells Known (CL 1, 2 melee touch, 2 ranged touch):
1 (2/day)
Shield (DC 16), Feather Fall (DC 16)
0 (at will)
Acid Splash, Ray of Frost
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STATISTICS
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Str 14,
Dex 15,
Con 10,
Int 20,
Wis 10,
Cha 10
Base Atk +0;
CMB +2;
CMD 14
Feats Fiendish Heritage, Weapon Focus: Falcata
Traits Abendego Spellpiercer (Sodden Lands), Ancient Explorer: Knowledge (Local)
Skills Bluff +2, Climb +6, Knowledge (Arcana) +9, Knowledge (Local) +10, Knowledge (Planes) +9, Profession (Sailor) +4, Spellcraft +9, Stealth +4, Swim +6
Languages Abyssal, Common, Draconic, Dwarven, Elven, Gnome, Infernal, Polyglot
SQ Arcane Pool (+1) (6/day) (Su), Chosen Weapon: Falcata, Spell Combat (Ex)
Combat Gear Cestus;
Other Gear Travelling Spellbook (blank)
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SPECIAL ABILITIES
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Abendego Spellpiercer (Sodden Lands) +2 to Concentration checks
Arcane Pool (+1) (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Duelist level).
Chosen Weapon: Falcata Kensai abilities only function when wielding a weapon of this type.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fiendish Heritage You possess a strong tie to your fiendish ancestors, granting you favorable abilities.
Prerequisite: Tiefling, must be taken at 1st level.
Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at
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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.[/sblock]